#include "v3d.h" void v3d_to_v2d(v3d *v3, int nbvertex, int width, int height, float distance, v2d *v2) { int i; for (i=0;i 2) { int Xp, Yp; F2I((distance * v3[i].x / v3[i].z),Xp); F2I((distance * v3[i].y / v3[i].z),Yp); v2[i].x = Xp + (width>>1); v2[i].y = -Yp + (height>>1); } else v2[i].x=v2[i].y=-666; } }