/* * spu_decoder_api.h * * Copyright (C) James Courtier-Dutton James@superbug.demon.co.uk - July 2001 * * This file is part of xine, a unix video player. * * xine is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * xine is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, * */ #ifndef HAVE_SPU_API_H #define HAVE_SPU_API_H #ifdef XINE_COMPILE # include # include "buffer.h" #else # include # include #endif #define SPU_DECODER_IFACE_VERSION 16 /* * generic xine spu decoder plugin interface */ typedef struct spu_decoder_class_s spu_decoder_class_t; typedef struct spu_decoder_s spu_decoder_t; struct spu_decoder_class_s { /* * open a new instance of this plugin class */ spu_decoder_t* (*open_plugin) (spu_decoder_class_t *this, xine_stream_t *stream); /* * return short, human readable identifier for this plugin class */ char* (*get_identifier) (spu_decoder_class_t *this); /* * return human readable (verbose = 1 line) description for * this plugin class */ char* (*get_description) (spu_decoder_class_t *this); /* * free all class-related resources */ void (*dispose) (spu_decoder_class_t *this); }; struct spu_decoder_s { /* * decode data from buf and feed the overlay to overlay manager */ void (*decode_data) (spu_decoder_t *this, buf_element_t *buf); /* * reset decoder after engine flush (prepare for new * SPU data not related to recently decoded data) */ void (*reset) (spu_decoder_t *this); /* * inform decoder that a time reference discontinuity has happened. * that is, it must forget any currently held pts value */ void (*discontinuity) (spu_decoder_t *this); /* * close down, free all resources */ void (*dispose) (spu_decoder_t *this); /* * When the SPU decoder also handles data used in user interaction, * you can query the related information here. The typical example * for this is DVD NAV packets which are handled by the SPU decoder * and can be received readily parsed from here. * The caller and the decoder must agree on the structure which is * passed here. * This function pointer may be NULL, if the plugin does not have * such functionality. */ int (*get_interact_info) (spu_decoder_t *this, void *data); /* * When the SPU decoder also handles menu overlays for user inter- * action, you can set a menu button here. The typical example for * this is DVD menus. * This function pointer may be NULL, if the plugin does not have * such functionality. */ void (*set_button) (spu_decoder_t *this_gen, int32_t button, int32_t mode); void *node; /* used by plugin loader */ }; /* SPU decoders differ from video and audio decoders in one significant * way: unlike audio and video, SPU streams are not continuous; * this results in another difference, programmers have to consider: * while both audio and video decoders are automatically blocked in * their get_buffer()/get_frame() methods when the output cannot take * any more data, this does not work for SPU, because it could take * minutes before the next free slot becomes available and we must not * block the decoder thread for that long; * therefore, we provide a convenience function for SPU decoders which * implements a wait until a timestamp sufficiently close to the VPTS * of the next SPU is reached, but the waiting will end before that, * if some outside condition requires us to release the decoder thread * to other tasks; * if this functions returns with 1, noone needs the decoder thread and * you may continue waiting; if it returns 0, finish whatever you are * doing and return; * the usual pattern for SPU decoders is this: * * do { * spu = prepare_spu(); * int thread_vacant = _x_spu_decoder_sleep(this->stream, spu->vpts); * int success = process_spu(spu); * } while (!success && thread_vacant); */ int _x_spu_decoder_sleep(xine_stream_t *, int64_t next_spu_vpts) XINE_PROTECTED; #endif /* HAVE_SPUDEC_H */