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Bug #1106

open

Segfault in SkinEnigmaNG

Added by dimeptr about 12 years ago. Updated about 12 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Target version:
-
Start date:
10/24/2012
Due date:
% Done:

0%

Estimated time:

Description

Strange that it crashes here since there is a check for null.

Program terminated with signal 11, Segmentation fault.
#0 cBitmap::Data (this=0x0, x=622, y=9) at osd.c:751
751 return &bitmap[y * width + x];
(gdb) bt
#0 cBitmap::Data (this=0x0, x=622, y=9) at osd.c:751
#1 0x0051438c in cEffectScroll::DrawIfNeeded (this=0x91bc190, yMax=0) at texteffects.c:167
#2 0x00513829 in cEnigmaTextEffects::Action (this=0x52d7e0) at texteffects.c:303
#3 0x08149735 in cThread::StartThread (Thread=0x52d7e0) at thread.c:257
#4 0x002e6d4c in start_thread (arg=0xa53ffb40) at pthread_create.c:308
#5 0x003e9d3e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:130

Actions #1

Updated by amair about 12 years ago

I'm using EnigmaNG for ages without a crash so I need more information:
- VDR version
- EnigmaNG version
- VDR output device
- How to reproduce the crash

Actions #2

Updated by dimeptr about 12 years ago

I'm using it for ages also and this problem does not happen often, but I caught it yesterday.

I use VDR 1.7.31 and the latest EnigmaNG from git.
for output I use xineliboutput.

At the moment I have no idea how to reproduce it again. I will update the issue if I find the way. I had hopped that the stack trace could help.

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