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authorgeronimo <geronimo013@gmx.de>2012-07-13 06:17:43 +0200
committergeronimo <geronimo013@gmx.de>2012-07-13 06:17:43 +0200
commit8d311771df7448ada1410bfce0993fdaa3698106 (patch)
tree90d37c7238ac2b46ec05a2ba1acbd8cec6af6dea /libs/networking/include/ServerSocket.h
parente9237d65ac03840de56e50cacf95001273bcff59 (diff)
downloadcmp-8d311771df7448ada1410bfce0993fdaa3698106.tar.gz
cmp-8d311771df7448ada1410bfce0993fdaa3698106.tar.bz2
added basic commandline support for cmps
Diffstat (limited to 'libs/networking/include/ServerSocket.h')
-rw-r--r--libs/networking/include/ServerSocket.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/libs/networking/include/ServerSocket.h b/libs/networking/include/ServerSocket.h
index 2fc17fb..9465d67 100644
--- a/libs/networking/include/ServerSocket.h
+++ b/libs/networking/include/ServerSocket.h
@@ -1,25 +1,25 @@
/**
* ======================== legal notice ======================
- *
+ *
* File: ServerSocket.h
* Created: 4. Juli 2012, 07:28
* Author: <a href="mailto:geronimo013@gmx.de">Geronimo</a>
* Project: libnetworking: classes for tcp/ip sockets and http-protocol handling
- *
+ *
* CMP - compound media player
- *
+ *
* is a client/server mediaplayer intended to play any media from any workstation
* without the need to export or mount shares. cmps is an easy to use backend
* with a (ready to use) HTML-interface. Additionally the backend supports
* authentication via HTTP-digest authorization.
* cmpc is a client with vdr-like osd-menues.
- *
+ *
* Copyright (c) 2012 Reinhard Mantey, some rights reserved!
* published under Creative Commons by-sa
* For details see http://creativecommons.org/licenses/by-sa/3.0/
- *
+ *
* The cmp project's homepage is at http://projects.vdr-developer.org/projects/cmp
- *
+ *
* --------------------------------------------------------------
*/
#ifndef SERVERSOCKET_H
@@ -31,11 +31,13 @@ class cServerSocket : public cAbstractSocket {
public:
cServerSocket(int Port, int Queue = 1);
virtual ~cServerSocket();
- bool Open(void);
+ virtual bool Open(void);
+ virtual void Close(void);
bool Active(void) const { return active; }
void SetActive(bool Active = true) { active = Active; }
cConnectionPoint *Accept(void);
int Port(void) const { return port; }
+ void SetPort(int port);
int ReUseAddress(void) const;
void SetReUseAddress(int ReUse);
void ConfigureSocket(int Socket);