diff options
author | geronimo <geronimo013@gmx.de> | 2012-07-13 06:17:43 +0200 |
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committer | geronimo <geronimo013@gmx.de> | 2012-07-13 06:17:43 +0200 |
commit | 8d311771df7448ada1410bfce0993fdaa3698106 (patch) | |
tree | 90d37c7238ac2b46ec05a2ba1acbd8cec6af6dea /libs/networking/include/ServerSocket.h | |
parent | e9237d65ac03840de56e50cacf95001273bcff59 (diff) | |
download | cmp-8d311771df7448ada1410bfce0993fdaa3698106.tar.gz cmp-8d311771df7448ada1410bfce0993fdaa3698106.tar.bz2 |
added basic commandline support for cmps
Diffstat (limited to 'libs/networking/include/ServerSocket.h')
-rw-r--r-- | libs/networking/include/ServerSocket.h | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/libs/networking/include/ServerSocket.h b/libs/networking/include/ServerSocket.h index 2fc17fb..9465d67 100644 --- a/libs/networking/include/ServerSocket.h +++ b/libs/networking/include/ServerSocket.h @@ -1,25 +1,25 @@ /** * ======================== legal notice ====================== - * + * * File: ServerSocket.h * Created: 4. Juli 2012, 07:28 * Author: <a href="mailto:geronimo013@gmx.de">Geronimo</a> * Project: libnetworking: classes for tcp/ip sockets and http-protocol handling - * + * * CMP - compound media player - * + * * is a client/server mediaplayer intended to play any media from any workstation * without the need to export or mount shares. cmps is an easy to use backend * with a (ready to use) HTML-interface. Additionally the backend supports * authentication via HTTP-digest authorization. * cmpc is a client with vdr-like osd-menues. - * + * * Copyright (c) 2012 Reinhard Mantey, some rights reserved! * published under Creative Commons by-sa * For details see http://creativecommons.org/licenses/by-sa/3.0/ - * + * * The cmp project's homepage is at http://projects.vdr-developer.org/projects/cmp - * + * * -------------------------------------------------------------- */ #ifndef SERVERSOCKET_H @@ -31,11 +31,13 @@ class cServerSocket : public cAbstractSocket { public: cServerSocket(int Port, int Queue = 1); virtual ~cServerSocket(); - bool Open(void); + virtual bool Open(void); + virtual void Close(void); bool Active(void) const { return active; } void SetActive(bool Active = true) { active = Active; } cConnectionPoint *Accept(void); int Port(void) const { return port; } + void SetPort(int port); int ReUseAddress(void) const; void SetReUseAddress(int ReUse); void ConfigureSocket(int Socket); |