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author | geronimo <geronimo013@gmx.de> | 2012-07-13 06:17:43 +0200 |
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committer | geronimo <geronimo013@gmx.de> | 2012-07-13 06:17:43 +0200 |
commit | 8d311771df7448ada1410bfce0993fdaa3698106 (patch) | |
tree | 90d37c7238ac2b46ec05a2ba1acbd8cec6af6dea /libs/networking/src/HTTPServer.cc | |
parent | e9237d65ac03840de56e50cacf95001273bcff59 (diff) | |
download | cmp-8d311771df7448ada1410bfce0993fdaa3698106.tar.gz cmp-8d311771df7448ada1410bfce0993fdaa3698106.tar.bz2 |
added basic commandline support for cmps
Diffstat (limited to 'libs/networking/src/HTTPServer.cc')
-rw-r--r-- | libs/networking/src/HTTPServer.cc | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/libs/networking/src/HTTPServer.cc b/libs/networking/src/HTTPServer.cc index f435e2f..3b9757b 100644 --- a/libs/networking/src/HTTPServer.cc +++ b/libs/networking/src/HTTPServer.cc @@ -1,25 +1,25 @@ /** * ======================== legal notice ====================== - * + * * File: HTTPServer.cc * Created: 4. Juli 2012, 12:16 * Author: <a href="mailto:geronimo013@gmx.de">Geronimo</a> * Project: libnetworking: classes for tcp/ip sockets and http-protocol handling - * + * * CMP - compound media player - * + * * is a client/server mediaplayer intended to play any media from any workstation * without the need to export or mount shares. cmps is an easy to use backend * with a (ready to use) HTML-interface. Additionally the backend supports * authentication via HTTP-digest authorization. * cmpc is a client with vdr-like osd-menues. - * + * * Copyright (c) 2012 Reinhard Mantey, some rights reserved! * published under Creative Commons by-sa * For details see http://creativecommons.org/licenses/by-sa/3.0/ - * + * * The cmp project's homepage is at http://projects.vdr-developer.org/projects/cmp - * + * * -------------------------------------------------------------- */ #include <HTTPServer.h> @@ -66,6 +66,8 @@ void cHTTPServer::Action() } #endif fprintf(stderr, "startup server now\n"); + + ServerSocket().Open(); while (Running()) { cConnectionPoint *cp = ServerSocket().Accept(); |