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/*
* GraphLCD driver library
*
* noritake800.h - Noritake 800(A) series VFD graphlcd driver,
* different "Medium 0.6 dot" sizes should work,
* see http://www.noritake-itron.com:
* - GU128X64-800A,
* - GU256X32-800A,
* - GU128X32-800A,
* - GU160X16-800A,
* - GU160X32-800A,
* - GU192X16-800A.
*
* based on:
* ideas and HW-command related stuff from the open source project
* "lcdplugin for Winamp":
* (c) 1999 - 2003 Markus Zehnder <lcdplugin AT markuszehnder.ch>
* GU256x64-372 driver module for graphlcd
* (c) 20040410 Andreas 'Randy' Weinberger <randy AT smue.org>
* gu140x32f driver module for graphlcd
* (c) 2003 Andreas Brachold <vdr04 AT deltab de>
* HD61830 device
* (c) 2001-2003 by Carsten Siebholz <c.siebholz AT t-online.de>
* lcdproc 0.4 driver hd44780-ext8bit
* (c) 1999, 1995 Benjamin Tse <blt AT Comports.com>
*
* This file is released under the GNU General Public License. Refer
* to the COPYING file distributed with this package.
*
* (c) 2004-2011 Lucian Muresan <lucianm AT users.sourceforge.net>
* (c) 2005-2010 Andreas Regel <andreas.regel AT powarman.de>
* (c) 2011 Wolfgang Astleitner <mrwastl AT users.sourceforge.net>
*/
#ifndef _GLCDDRIVERS_NORITAKE800_H_
#define _GLCDDRIVERS_NORITAKE800_H_
#include "driver.h"
namespace GLCD
{
class cDriverConfig;
class cParallelPort;
class cDriverNoritake800 : public cDriver
{
private:
cParallelPort * m_pport;
int m_iSizeYb;
int m_nRefreshCounter;
int m_nWiring;
unsigned char ** m_pDrawMem; /* the draw "memory" */
unsigned char ** m_pVFDMem; /* the double buffed display "memory" */
long m_nTimingAdjustCmd;
bool m_bSleepIsInit;
// internal graphics layers
bool m_bGraphScreen0_On;
bool m_bGraphScreen1_On;
unsigned char * m_pWiringMaskCache;
protected:
void ClearVFDMem();
void N800Cmd(unsigned char data);
void N800Data(unsigned char data);
int CheckSetup();
unsigned char N800LptWiringMask(unsigned char ctrl_bits);
void N800WriteByte(unsigned char data, int nCol, int nRow, int layer);
public:
cDriverNoritake800(cDriverConfig * config);
virtual ~cDriverNoritake800();
virtual int Init();
virtual int DeInit();
virtual void Clear();
virtual void SetPixel(int x, int y, uint32_t data);
//virtual void Set8Pixels(int x, int y, unsigned char data);
virtual void Refresh(bool refreshAll = false);
virtual void SetBrightness(unsigned int percent);
};
} // end of namespace
#endif
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