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/*
* GraphLCD skin library
*
* cache.h - image cache
*
* This file is released under the GNU General Public License. Refer
* to the COPYING file distributed with this package.
*
*/
#ifndef _GLCDSKIN_CACHE_H_
#define _GLCDSKIN_CACHE_H_
#include <stdint.h>
#include <string>
#include <vector>
#include <glcdgraphics/image.h>
namespace GLCD
{
class cSkin;
class cImageItem
{
private:
std::string path;
uint64_t counter;
cImage * image;
public:
cImageItem(const std::string & path, cImage * image);
~cImageItem();
const std::string & Path() const { return path; }
uint64_t Counter() const { return counter; }
cImage * Image() { return image; }
void ResetCounter() { counter = 0; }
void IncCounter() { counter += 1; }
};
class cImageCache
{
private:
cSkin * skin;
size_t size;
std::vector <cImageItem *> images;
std::vector <std::string> failedpaths;
cImageItem * LoadImage(const std::string & path);
public:
cImageCache(cSkin * Parent, int Size);
~cImageCache();
cImage * Get(const std::string & path);
};
} // end of namespace
#endif
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