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/*
* GraphLCD skin library
*
* variable.h - variable class
*
* This file is released under the GNU General Public License. Refer
* to the COPYING file distributed with this package.
*
* based on text2skin
*
*/
#ifndef _GLCDSKIN_VARIABLE_H_
#define _GLCDSKIN_VARIABLE_H_
#include <string>
#include <vector>
#include "display.h"
#include "object.h"
namespace GLCD
{
class cSkin;
class cSkinVariable
{
friend bool StartElem(const std::string &name, std::map<std::string,std::string> &attrs);
friend bool EndElem(const std::string &name);
private:
cSkin * mSkin;
std::string mId;
cType mValue;
cSkinFunction * mCondition;
cSkinDisplay mDummyDisplay;
cSkinObject mDummyObject;
public:
cSkinVariable(cSkin * Parent);
bool ParseValue(const std::string & Text);
bool ParseCondition(const std::string & Text);
cSkin * Skin(void) const { return mSkin; }
const std::string & Id(void) const { return mId; }
const cType & Value(void) const { return mValue; }
cSkinFunction * Condition(void) const { return mCondition; }
};
class cSkinVariables: public std::vector <cSkinVariable *>
{
public:
cSkinVariables(void);
~cSkinVariables(void);
};
} // end of namespace
#endif
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