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#pragma once
#include "baserender.h"
class cFlatDisplayChannel : public cFlatBaseRender, public cSkinDisplayChannel {
private:
const cEvent *present;
cString channelName;
cPixmap *chanInfoTopPixmap;
cPixmap *chanInfoBottomPixmap;
cPixmap *chanLogoPixmap;
int heightBottom;
public:
cFlatDisplayChannel(bool WithInfo);
virtual ~cFlatDisplayChannel();
virtual void SetChannel(const cChannel *Channel, int Number);
virtual void SetEvents(const cEvent *Present, const cEvent *Following);
virtual void SetMessage(eMessageType Type, const char *Text);
virtual void Flush(void);
};
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