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#pragma once
#include "baserender.h"
#include "services/scraper2vdr.h"
class cFlatDisplayReplay : public cFlatBaseRender, public cSkinDisplayReplay, public cThread {
private:
cString current, total;
int labelHeight;
cPixmap *labelPixmap;
cPixmap *labelJump;
cPixmap *iconsPixmap;
cPixmap *chanEpgImagesPixmap;
cPixmap *dimmPixmap;
cFont *fontSecs;
const cRecording *recording;
int screenWidth, lastScreenWidth;
int screenHeight;
double screenAspect;
// dimm on pause
bool dimmActive;
time_t dimmStartTime;
bool ProgressShown;
bool modeOnly;
void UpdateInfo(void);
void ResolutionAspectDraw(void);
virtual void Action(void);
public:
cFlatDisplayReplay(bool ModeOnly);
virtual ~cFlatDisplayReplay();
virtual void SetRecording(const cRecording *Recording);
virtual void SetTitle(const char *Title);
virtual void SetMode(bool Play, bool Forward, int Speed);
virtual void SetProgress(int Current, int Total);
virtual void SetCurrent(const char *Current);
virtual void SetTotal(const char *Total);
virtual void SetJump(const char *Jump);
virtual void SetMessage(eMessageType Type, const char *Text);
virtual void Flush(void);
void PreLoadImages(void);
};
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