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#pragma once
#include "baserender.h"
class cFlatDisplayVolume : public cFlatBaseRender, public cSkinDisplayVolume {
private:
bool muted;
cPixmap *labelPixmap;
cPixmap *muteLogoPixmap;
int labelHeight;
public:
cFlatDisplayVolume(void);
virtual ~cFlatDisplayVolume();
virtual void SetVolume(int Current, int Total, bool Mute);
//virtual void SetAudioChannel(int AudioChannel);
virtual void Flush(void);
};
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