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#pragma once
#include <list>
#include "flat.h"
#include <string.h>
#include <vdr/thread.h>
#define WAITDELAY 1000 // in ms
class cTextScroll
{
private:
cRect Position;
tColor ColorFg, ColorExtraTextFg, ColorBg;
std::string Text;
cFont *Font;
cPixmap *Pixmap;
cOsd *Osd;
int Layer;
int PixelsPerStep;
int WAITSTEPS, waitSteps;
bool isReserveStep;
bool ResetX;
int ScrollType;
public:
cTextScroll(cOsd *osd, int type, int pixels, int waitsteps, int layer) {
Font = NULL;
Pixmap = NULL;
Osd = osd;
Layer = layer;
PixelsPerStep = pixels;
ScrollType = type;
isReserveStep = false;
WAITSTEPS = waitsteps;
ResetX = false;
}
cTextScroll(cOsd *osd, int type, int pixels, int waitsteps) {
Font = NULL;
Pixmap = NULL;
Osd = osd;
Layer = 2;
PixelsPerStep = pixels;
ScrollType = type;
isReserveStep = false;
WAITSTEPS = waitsteps;
ResetX = false;
}
~cTextScroll() {
if( Pixmap ) {
Osd->DestroyPixmap(Pixmap);
Pixmap = NULL;
}
}
void Reset(void);
void SetText(const char *text, cRect position, tColor colorFg, tColor colorBg, cFont *font, tColor ColorExtraTextFg = 0);
void DoStep(void);
void Draw(void);
};
class cTextScrollers : public cThread
{
private:
std::vector<cTextScroll *> Scrollers;
cOsd *Osd;
int scrollStep, scrollDelay;
int scrollType;
int Layer;
virtual void Action(void);
void StartScrolling(void);
public:
cTextScrollers();
~cTextScrollers();
void Clear(void);
void SetOsd(cOsd *osd) { Osd = osd;}
void SetPixmapLayer(int layer) { Layer = layer; }
void SetScrollStep(int step) { scrollStep = step; }
void SetScrollDelay(int delay) { scrollDelay = delay; }
void SetScrollType(int type) { scrollType = type; }
void AddScroller(const char *text, cRect position, tColor colorFg, tColor colorBg, cFont *font, tColor ColorExtraTextFg = 0);
bool isActive(void) { return Active(); }
};
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