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#include "symbols/mute.xpm"
#include "volumebox.h"
#include "displayvolume.h"
#include "config.h"
#include "helpers.h"
cNopacityDisplayVolume::cNopacityDisplayVolume(void) : cThread("DisplayVolume") {
initial = true;
fadeout = false;
int top = geoManager->osdTop + geoManager->osdHeight - geoManager->volumeHeight - config.GetValue("volumeBorderBottom");
int left = geoManager->osdLeft + ((geoManager->osdWidth - geoManager->volumeWidth) / 2);
osd = CreateOsd(left, top, geoManager->volumeWidth, geoManager->volumeHeight);
volumeBox = new cNopacityVolumeBox(osd, cRect(0, 0, geoManager->volumeWidth, geoManager->volumeHeight), fontManager->volumeText);
}
cNopacityDisplayVolume::~cNopacityDisplayVolume(void) {
if (config.GetValue("animation") && config.GetValue("volumeFadeOutTime")) {
fadeout = true;
Start();
}
int count = 0;
while (Active()) {
cCondWait::SleepMs(10);
count++;
if (count > 150)
Cancel(1);
}
delete volumeBox;
delete osd;
}
void cNopacityDisplayVolume::SetVolume(int Current, int Total, bool Mute) {
volumeBox->SetVolume(!Mute ? Current : 0, Total, Mute);
}
void cNopacityDisplayVolume::SetAlpha(int Alpha) {
volumeBox->SetAlpha(Alpha);
}
void cNopacityDisplayVolume::Flush(void) {
if (Running())
return;
if (initial && config.GetValue("animation") && config.GetValue("volumeFadeTime")) {
SetAlpha(0);
Start();
}
initial = false;
osd->Flush();
}
void cNopacityDisplayVolume::Action(void) {
int x = (fadeout) ? 255 : 0;
int FadeTime = (fadeout) ? config.GetValue("volumeFadeOutTime") : config.GetValue("volumeFadeTime");
int FrameTime = FadeTime / 10;
uint64_t First = cTimeMs::Now();
cPixmap::Lock();
cPixmap::Unlock();
uint64_t Start = cTimeMs::Now();
dsyslog ("skinnopacity: First Lock(): %lims \n", Start - First);
while (Running()) {
uint64_t Now = cTimeMs::Now();
double t = std::min(double(Now - Start) / FadeTime, 1.0);
int Alpha = std::abs(x - (int(t * ALPHA_OPAQUE)));
cPixmap::Lock();
SetAlpha(Alpha);
if (Running())
osd->Flush();
cPixmap::Unlock();
int Delta = cTimeMs::Now() - Now;
if (Running() && (Delta < FrameTime))
cCondWait::SleepMs(FrameTime - Delta);
if ((int)(Now - Start) > FadeTime)
break;
}
}
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