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/*
* skinlcars.h: A VDR skin with Star Trek's "LCARS" layout
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: skinlcars.h 2.1 2012/04/15 13:17:35 kls Exp $
*/
#ifndef __NOPACITY_H
#define __NOPACITY_H
#include <vdr/skins.h>
#include <vdr/videodir.h>
class cNopacity : public cSkin {
public:
cNopacity(void);
virtual const char *Description(void);
virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo);
virtual cSkinDisplayMenu *DisplayMenu(void);
virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly);
virtual cSkinDisplayVolume *DisplayVolume(void);
virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks);
virtual cSkinDisplayMessage *DisplayMessage(void);
};
#endif //__NOPACITY_H
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