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/*
* dispatcher.h
*/
#ifndef __DISPATCHER_H
#define __DISPATCHER_H
#include "audioreceiver.h"
#include <vdr/device.h>
#include <vdr/thread.h>
#include <vdr/status.h>
class cChannelList : public cListObject {
char *channelstring;
char *comment;
tChannelID channel_id;
cChannel *channel;
cAudioReceiver *audioreceiver;
public:
cChannelList(void);
cChannelList(const char *_channelstring, const char *_comment);
void Set(const char *_channelstring, const char *_comment);
cAudioReceiver *NewAudioReceiver();
void DeleteAudioReceiver(void);
bool Parse(char *s);
const char *ChannelString(void) { return channelstring; }
const char *Comment(void) { return comment; }
cAudioReceiver *AudioReceiver(void) { return audioreceiver; }
cChannel *Channel(void) { return channel; }
~cChannelList();
};
class cRecorderChannels : public cConfig<cChannelList> {
cChannelList *current;
public:
virtual bool Load(const char *filename, bool dummy=false);
void SetSource(cChannelList *source) { current=source; }
cChannelList *GetChannel(void) { return current; }
};
class cDispatcher : public cThread, cStatus {
private:
bool active;
int counter;
// cAudioReceiver **audioreceivers;
void attach_receivers(void);
int get_transponder_of_first_receiver(int device_number);
/*
* returns the transponder of the first attached audioreceiver on the
* given device
*/
void detach_receivers(int detach_device_number, int devices_remaining);
/*
* detaches all audioreceivers on the given device_number, until
* devices_remaining are remaining.
* if detach_device_number == -1, all audioreceivers are
* detached.
*/
bool check_free_disc_space(void);
protected:
virtual void Activate(bool on);
virtual void Action(void);
virtual void ChannelSwitch(const cDevice *device, int channel_number, bool LiveView);
public:
cDispatcher(void);
~cDispatcher();
void stop(void) { Activate(false); }
void start(void) { Activate(true); }
bool is_active(void) { return active; }
int get_recording_receivers(void);
int get_recording_status(const cChannel *channel);
int get_attached_receivers(int device_number);
int get_no_of_channels(void);
/*
* returns the number of the attached audioreceivers on the given
* device. if device_number == -1, the number of all attached
* audioreceivers is returned.
*/
};
#endif /* __DISPATCHER_H */
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