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author | Christian Gmeiner <christian.gmeiner@gmail.com> | 2009-02-21 17:59:40 +0100 |
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committer | Christian Gmeiner <christian.gmeiner@gmail.com> | 2009-02-21 17:59:40 +0100 |
commit | 2d405ad8011283e20c50d63eb47741cd5dbcc5c7 (patch) | |
tree | 49c8559b39f48d8368d31784442ac4b2b6263dcf /dxr3output.h | |
parent | f686d1cc06b0f6251f882087820d685cff0c90be (diff) | |
download | vdr-plugin-dxr3-2d405ad8011283e20c50d63eb47741cd5dbcc5c7.tar.gz vdr-plugin-dxr3-2d405ad8011283e20c50d63eb47741cd5dbcc5c7.tar.bz2 |
first work to get alsa audio output
Introduce a iAudio class - will be later base class for oss and alas
output -, which handles volume and channel handling.
Diffstat (limited to 'dxr3output.h')
-rw-r--r-- | dxr3output.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/dxr3output.h b/dxr3output.h index 9b8d408..6720bf1 100644 --- a/dxr3output.h +++ b/dxr3output.h @@ -26,6 +26,8 @@ #include "dxr3audiodecoder.h" #include "Uncopyable.h" +class iAudio; + // ================================== class cDxr3OutputThread : public cThread, private Uncopyable { public: @@ -51,8 +53,15 @@ class cDxr3AudioOutThread : public cDxr3OutputThread { public: cDxr3AudioOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer); + void setAudio(iAudio *a) { audioOutput = a; } + protected: void Action(); + +private: + iAudio *audioOutput; + + void PlayFrame(cFixedLengthFrame *frame); }; // ================================== |