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+/*
+ * dxr3ffmpeg.h
+ *
+ * Copyright (C) 2004 Christian Gmeiner
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public License
+ * as published by the Free Software Foundation; either version 2.1
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ */
+
+#ifndef _DXR3_FFMPEG_H_
+#define _DXR3_FFMPEG_H_
+
+extern "C"
+{
+#include <avcodec.h>
+}
+
+#include <string.h>
+#include "dxr3singleton.h"
+
+// ==================================
+//! a codec used by this plugin
+struct Dxr3Codec
+{
+ Dxr3Codec() : Open(false) {}
+
+ AVCodec* codec; ///< ffmpeg's AVCodec
+ AVCodecContext codec_context; ///< ffmpeg's AVCodecContext
+ enum CodecID id; ///< id's from ffmpeg, eg. CODEC_ID_MP2
+ bool Open; ///< is codec open?
+};
+
+// ==================================
+// class to work with ffmpeg
+/*!
+ With cDxr3Ffmepg you can easily handle as many
+ codecs as you want.
+ At the moment we need this only for
+ the audiodecoder, but in future i want to use
+ it for ohter nice stuff :)
+*/
+class cDxr3Ffmepg : public Singleton<cDxr3Ffmepg>
+{
+public:
+ cDxr3Ffmepg();
+ ~cDxr3Ffmepg() {}
+
+ bool FindCodec(struct Dxr3Codec& Codec);
+ bool OpenCodec(struct Dxr3Codec& Codec);
+ void CloseCodec(struct Dxr3Codec& Codec);
+
+private:
+ cDxr3Ffmepg(cDxr3Ffmepg&); // no copy constructor
+};
+
+#endif /*_DXR3_FFMPEG_H_*/
+
+// Local variables:
+// mode: c++
+// c-file-style: "stroustrup"
+// c-file-offsets: ((inline-open . 0))
+// indent-tabs-mode: t
+// End: