summaryrefslogtreecommitdiff
path: root/dxr3output-audio.c
blob: fcb5295b83f3b77f930daddcc5bbdeee29f16f37 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/*
 * dxr3output-audio.c
 *
 * Copyright (C) 2002-2004 Kai Möller
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 *
 */

#include <stdio.h>
#include <time.h>
#include "dxr3output.h"
#include "dxr3audio.h"
#include "dxr3pesframe.h"

// ==================================
const int AUDIO_OFFSET = 4500;
#define SCR m_dxr3Device->GetSysClock()
// ==================================

// ==================================
//! constr.
cDxr3AudioOutThread::cDxr3AudioOutThread(cDxr3SyncBuffer& buffer) :
    cDxr3OutputThread(buffer)
{
    SetDescription("DXR3 audio output");
}

// ==================================
//! thread action
void cDxr3AudioOutThread::Action()
{
    bool resync = false;
    uint32_t pts = 0;

    while (Running())
    {
	pts = 0;
	cFixedLengthFrame* pNext = m_buffer.Get();

	if (pNext) pts = pNext->GetPts();

	if ((pts && abs((int)pts-(int)SCR) > 30000))
	{
	    m_buffer.Clear();
	    m_bNeedResync = true;
	}
	else if (pNext)
	{
	    if (!pts || pts < SCR)
	    {
		if (!pts && resync)
		{
		    continue;
		}
		else
		{
		    resync = false;
		}

		if (pts && (pts < SCR) && ((SCR - pts) > 5000))
		{
		    m_dxr3Device->SetSysClock(pts + 1 * AUDIO_OFFSET);
		    PlayFrame(pNext);
		    if (m_buffer.IsPolled())
		    {
			m_buffer.Clear();
			m_bNeedResync = true;
		    }
		}
		else
		{
		    PlayFrame(pNext);
		    m_buffer.Pop();
		}
	    }
	    else
	    {
		if (abs((int)pts - (int)SCR) < (AUDIO_OFFSET ))
		{
		    PlayFrame(pNext);
		    m_buffer.Pop();
		}
	    }
	}

	if ((pts > SCR && abs((int)pts - (int)SCR) > AUDIO_OFFSET))
	{
	    cCondWait::SleepMs(10);
	}
    }
}

void cDxr3AudioOutThread::PlayFrame(cFixedLengthFrame *frame)
{
    // only call setup and manipulate the volume for analog audio
    if (!audioOutput->isDigitalAudio()) {

        // update audio context
        SampleContext ctx;
        ctx.samplerate = frame->samplerate();
        ctx.channels = frame->channels();

        // TODO find cause why we need this workaround
        if (ctx.samplerate != -1 && ctx.channels != -1) {
            audioOutput->setup(ctx);
        } else {
            dsyslog("[fixme] samplerate: %d channels: %d", ctx.samplerate, ctx.channels);
        }

        // volume changes
        audioOutput->changeVolume((short *)frame->GetData(), (size_t)frame->GetCount());
    }

    audioOutput->write(frame->GetData(), frame->GetCount());
}

#undef SCR

// Local variables:
// mode: c++
// c-file-style: "stroustrup"
// c-file-offsets: ((inline-open . 0))
// tab-width: 4;
// indent-tabs-mode: nil
// End: