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/*
* dxr3outputthread.h:
*
* See the main source file 'dxr3.c' for copyright information and
* how to reach the author.
*
*/
#ifndef _DXR3OUTPUTTHREAD_H_
#define _DXR3OUTPUTTHREAD_H_
#include "dxr3vdrincludes.h"
#include "dxr3syncbuffer.h"
#include "dxr3audiodecoder.h"
// ==================================
class cDxr3OutputThread : public cThread
{
public:
cDxr3OutputThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
virtual ~cDxr3OutputThread() {Cancel();};
// virtual void Start(void) {cThread::Start()};
void SetStopSignal();
bool NeedResync() { return m_bNeedResync;};
void ClearResyncRequest() { m_bNeedResync = false;};
protected:
virtual void Action() = 0;
bool GetStopSignal();
cDxr3Interface& m_dxr3Device;
cDxr3SyncBuffer& m_buffer;
bool m_bStopThread;
bool m_bNeedResync;
private:
cDxr3OutputThread(cDxr3OutputThread&); // no copy contructor
};
// ==================================
class cDxr3AudioOutThread : public cDxr3OutputThread
{
public:
cDxr3AudioOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
virtual ~cDxr3AudioOutThread() {}
protected:
void Action();
private:
// cDxr3AudioOutThread(); // no standard constructor
cDxr3AudioOutThread(cDxr3AudioOutThread&); // no copy constructor
};
// ==================================
class cDxr3VideoOutThread : public cDxr3OutputThread
{
public:
cDxr3VideoOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
virtual ~cDxr3VideoOutThread() {}
protected:
void Action();
private:
// cDxr3VideoOutThread(); // no standard constructor
cDxr3VideoOutThread(cDxr3VideoOutThread&); // no copy constructor
};
#endif /*_DXR3OUTPUTTHREAD_H_*/
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