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/*
* dxr3unixserversocket.h:
*
* See the main source file 'dxr3.c' for copyright information and
* how to reach the author.
*
*/
#ifndef __DXR3_UNIX_SERVER_SOCKET_H
#define __DXR3_UNIX_SERVER_SOCKET_H
#include <stdint.h>
#include <sys/socket.h>
#include <sys/un.h>
#include "dxr3vdrincludes.h"
class cDxr3UnixServerSocket {
public:
cDxr3UnixServerSocket(const char* pFileName = "/tmp/.dxr3-ux-sock", int backlog = 5);
virtual ~cDxr3UnixServerSocket();
bool WaitForConnection(void);
bool GetNextMessage(void);
bool IsConnected(void);
protected:
virtual void ProcessMessage(void) = 0;
const char* m_pFileName;
bool m_bConnected;
int m_backlog;
int m_fdServerSocket;
int m_fdConnectionSocket;
sockaddr_un m_addr;
enum eDxr3socketMessageSize { MAX_REC_SIZE = 100 };
uint8_t m_msg[MAX_REC_SIZE];
uint8_t m_msgSize;
private:
cDxr3UnixServerSocket(cDxr3UnixServerSocket&); // no copy constructor
};
class cDxr3StartStopSocket : public cDxr3UnixServerSocket {
public:
cDxr3StartStopSocket() : m_bSavedState(false) {};
virtual ~cDxr3StartStopSocket() {};
protected:
void ProcessMessage(void);
void SendStatus(void);
bool m_bSavedState;
private:
cDxr3StartStopSocket(cDxr3StartStopSocket&); // no copy constructor
};
class cDxr3StartStopThread : public cThread {
public:
cDxr3StartStopThread() {};
virtual ~cDxr3StartStopThread() {};
protected:
virtual void Action(void);
private:
cDxr3StartStopThread(cDxr3StartStopThread&); // no copy constructor
};
#endif // __DXR3_UNIX_SERVER_SOCKET_H
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