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/*
* _ _ _ _ _____
* __ ____| |_ __ _ __ | |_ _ __ _(_)_ __ __| |_ ___ _|___ /
* \ \ / / _` | '__|____| '_ \| | | | |/ _` | | '_ \ _____ / _` \ \/ / '__||_ \
* \ V / (_| | | |_____| |_) | | |_| | (_| | | | | |_____| (_| |> <| | ___) |
* \_/ \__,_|_| | .__/|_|\__,_|\__, |_|_| |_| \__,_/_/\_\_| |____/
* |_| |___/
*
* Copyright (C) 2009 Christian Gmeiner
*
* This file is part of vdr-plugin-dxr3.
*
* vdr-plugin-dxr3 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation version 2.
*
* vdr-plugin-dxr3 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with dxr3-plugin. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "spuencoder.h"
#include "dxr3interface.h"
#include "dxr3tools.h"
static const uint8_t CMD_FORCE_DISPLAYING = 0x00;
static const uint8_t CMD_STOP_DISPLAYING = 0x02;
static const uint8_t CMD_SET_COLOR = 0x03;
static const uint8_t CMD_SET_ALPHA = 0x04;
static const uint8_t CMD_SET_DISPLAYAREA = 0x05;
static const uint8_t CMD_SET_PIXEL_ADDRESES = 0x06;
static const uint8_t CMD_CHG_COLCON = 0x07;
void cSpuEncoder::clearOsd()
{
uint8_t d[10];
// packet size
d[0] = 0;
d[1] = 10;
// pointer to the SP_DCSQT
d[2] = 0;
d[3] = 4;
// display duration...
d[4] = 0x00;
d[5] = 0x00; // duration before turn on command occurs (will not be used)
// pointer to next command block
d[6] = 0; // since this is the last command block, this
d[7] = 4; // points back to itself
// stop displaying
d[8] = CMD_STOP_DISPLAYING;
// end sequence
d[9] = 0xFF;
// TODO: osd button handling
cDxr3Interface::instance()->WriteSpu((uchar *)&d, 10);
}
void cSpuEncoder::encode(cBitmap *bmap, int top, int left)
{
// store internaly
bitmap = bmap;
this->top = top;
this->left = left;
// prepare datastructures
memset(rleData.top, 0, sizeof(rleData.top));
memset(rleData.bottom, 0, sizeof(rleData.bottom));
memset(spu, 0, sizeof(spu));
// free previouse used regions
clearRegions();
// get needed informations about used colors
colors = bitmap->Colors(numColors);
dsyslog("[dxr3-spuencoder] num colors %d", numColors);
// generate and upload color palette
generateColorPalette();
// add one region
cSpuRegion *reg = new cSpuRegion();
for (int i = 0; i < numColors; i++) {
reg->addColIndex(bitmap->Index(colors[i]));
}
regions.push_back(reg);
dsyslog("[dxr3-spuencoder] rle data");
// encode whole bitmap with rle and store top and bottom lines
rle4colors();
// as we have only small space for all our spu data, we do here
// a little trick. If we run out of space, when using
// top and odd bottom, we try to use two times the top lines.
// this will gain some more free space. the osd may not look
// as good as with top and bottom lines, but its better to
// have a working and maybe not so sexy looking osd instead of a
// a broken osd.
try {
generateSpuData(true);
} catch (char const* e) {
dsyslog("[dxr3-spuencoder] %s", e);
// make a try with only even lines
generateSpuData(false);
}
// we are ready to send generated spu data
dsyslog("[dxr3-spuencoder] spu packet size %d (bytes). %d left", written, (MAX_SPU_DATA - written));
cDxr3Interface::instance()->WriteSpu((uchar *)&spu, written);
}
void cSpuEncoder::writeNibble(uint8_t val)
{
// look if we have an overflow
if (written == MAX_SPU_DATA) {
throw "overflow";
}
if (ncnt++ & 1) {
*p++ = nholder | ((val) & 0x0f);
written++;
} else {
nholder = (val << 4);
}
}
void cSpuEncoder::writeColorAndAlpha(sSection &sec, bool withCMD)
{
if (withCMD) {
spu[written++] = CMD_SET_COLOR;
}
spu[written++] = (sec.colIndex[0] << 4) | (sec.colIndex[1] & 0x0f);
spu[written++] = (sec.colIndex[2] << 4) | (sec.colIndex[3] & 0x0f);
if (withCMD) {
spu[written++] = CMD_SET_ALPHA;
}
spu[written++] = (opacity[sec.colIndex[0]] << 4) | (opacity[sec.colIndex[1]] & 0x0f);
spu[written++] = (opacity[sec.colIndex[2]] << 4) | (opacity[sec.colIndex[3]] & 0x0f);
}
void cSpuEncoder::writeRegionInformation()
{
dsyslog("writting region definitions");
spu[written++] = CMD_CHG_COLCON;
int32_t size_fill = written;
spu[written++] = 0x00; // total size of parameter area
spu[written++] = 0x00; // will be filled later
for (size_t i = 1; i < regions.size(); i++) {
cSpuRegion *reg = regions[i];
// define region (LN_CTLI)
spu[written++] = (reg->startLine >> 8);
spu[written++] = reg->startLine & 0xff;
spu[written++] = (((reg->openSections() & 0x0f) << 4)| ((reg->endLine >> 8) & 0x0f));
spu[written++] = reg->endLine & 0xff;
for (size_t j = 0; j <= reg->openSections(); j++) {
sSection sec = reg->sections[i];
// define section (PXCTLI)
spu[written++] = (sec.startColumn >> 8) & 0x0f;
spu[written++] = sec.startColumn & 0xff;
// write color and alpha
writeColorAndAlpha(sec, false);
}
}
spu[written++] = 0x0f; // end of parameter area
spu[written++] = 0xff;
spu[written++] = 0xff;
spu[written++] = 0xff;
// update size of 0x07 command
int32_t s = written - size_fill - 1;
dsyslog("size of 07 command %d", s);
spu[size_fill++] = s >> 8;
spu[size_fill++] = s & 0xff;
}
void cSpuEncoder::generateColorPalette()
{
// we need to convert the color we get from
// vdr, because it is stored in AARRGGBB
// and we need AA and RRGGBB separated to
// be able to convert color to yuv and set
// wanted opacity vales later on.
memset(&palcolors, 0, sizeof(palcolors));
for (int i = 0; i < numColors; i++) {
// separate AA and RRGGBB values
opacity[i] = (colors[i] & 0xff000000) >> 24;
palcolors[i] = Tools::Rgb2YCrCb(colors[i] & 0x00ffffff);
}
// upload color palette
cDxr3Interface::instance()->SetPalette(palcolors);
}
void cSpuEncoder::generateSpuData(bool topAndBottom) throw (char const* )
{
// reset pointer
p = &spu[4];
int bottomStart;
// copy rle encoded data into spu buffer
if (topAndBottom) {
memcpy(p, rleData.top, rleData.topLen);
p += rleData.topLen;
memcpy(p, rleData.bottom, rleData.bottomLen);
p += rleData.bottomLen;
bottomStart = 4 + rleData.topLen;
written = bottomStart + rleData.bottomLen;
} else {
memcpy(p, rleData.top, rleData.topLen);
p += rleData.topLen;
bottomStart = 4;
written = bottomStart + rleData.topLen;
}
// update size of pixel block
spu[2] = written >> 8;
spu[3] = written & 0xff;
int x1 = written;
// display duration
spu[written++] = 0x00;
spu[written++] = 0x00; // duration before turn on command occurs (will not be used)
// x1
spu[written++] = x1 >> 8; // since this is the last command block, this
spu[written++] = x1 & 0xff; // points back to itself
// 0x00: force displaying
spu[written++] = CMD_FORCE_DISPLAYING;
// 0x05: coordinates
uint32_t right = left + bitmap->Width() - 1;
uint32_t bottom = top + bitmap->Height() - 1;
dsyslog("top %d left %d", top, left);
spu[written++] = CMD_SET_DISPLAYAREA;
spu[written++] = left >> 4;
spu[written++] = ((left & 0xf) << 4) + (right >> 8);
spu[written++] = (right & 0xff);
spu[written++] = top >> 4;
spu[written++] = ((top & 0xf) << 4) + (bottom >> 8);
spu[written++] = (bottom & 0xff);
// 0x06: both fields' offsets
spu[written++] = CMD_SET_PIXEL_ADDRESES;
spu[written++] = 0x00; // even start at index 4
spu[written++] = 0x04;
spu[written++] = bottomStart >> 8;
spu[written++] = bottomStart & 0xff;
// write color-> palette index and alpha data for the first region
writeColorAndAlpha(regions.front()->sections[0], true);
// 0xff: end sequence
spu[written++] = 0xff;
if (!(written & 1)) {
spu[written++] = 0xff;
}
// write overall packet size
spu[0] = written >> 8;
spu[1] = written & 0xff;
}
void cSpuEncoder::clearRegions()
{
for (size_t i = 0; i < regions.size(); i++) {
delete regions[i];
}
regions.clear();
}
void cSpuEncoder::rle4colors()
{
int len;
p = rleData.top;
// first encode all top lines (0, 2, 4, ...) followed by
// all bottom lines (1, 3, 5, ...)
for (int i = 0; i < 2; i++) {
nholder = 0;
ncnt = 0;
written = 0;
if (i == 1) {
p = rleData.bottom;
}
for (int y = (0 + i); y < bitmap->Height(); y += 2) {
for (int x = 0; x < bitmap->Width(); x += len) {
tIndex color = *(bitmap->Data(x, y));
for (len = 1; x+len < bitmap->Width(); ++len) {
if (*(bitmap->Data(x+len, y)) != color) {
break;
}
}
if (len < 0x04) {
writeNibble((len << 2) | color);
} else if (len < 0x10) {
writeNibble(len >> 2);
writeNibble((len << 2) | color);
} else if (len < 0x40) {
writeNibble(0);
writeNibble(len >> 2);
writeNibble((len << 2) | color);
} else if (x + len == bitmap->Width()) {
writeNibble(0);
writeNibble(0);
writeNibble(0);
writeNibble(color);
} else {
if (len > 0xff) {
len = 0xff;
}
writeNibble(0);
writeNibble(len >> 6);
writeNibble(len >> 2);
writeNibble((len << 2) | color);
}
}
// end of line
if (ncnt & 1) {
writeNibble(0);
}
}
if (i == 0) {
rleData.topLen = written;
} else {
rleData.bottomLen = written;
}
}
}
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