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/*
* clientcontrol.h: ClientControl thread
*
* See the README file for copyright information and how to reach the author.
*
*/
#ifndef _CLIENTCONTROL__H
#define _CLIENTCONTROL__H
#include <vdr/thread.h>
#include "tool_socket.h"
#include "ffnetdev.h"
enum CCPakType{ ptInfo=0, ptPlayState, ptPlayStateReq, ptStillPicture, ptFreeze };
struct SClientControl
{
char pakType;
int dataLen;
char data[0];
};
struct SClientControlInfo
{
char clientName[20];
};
struct SClientControlPlayState
{
char PlayMode;
bool Play;
bool Forward;
char Speed;
};
struct SClientControlStillPicture
{
uchar *Data;
int Length;
};
// --- cClientControl -------------------------------------------------------------
class cClientControl : public cThread {
private:
bool m_Active;
bool m_bHaveClient;
bool m_bCloseClientRequest;
static cClientControl *m_Instance;
cTBSocket *m_ClientSocket;
int m_iPort;
cPluginFFNetDev *m_pPlugin;
bool m_bPlayStateReq;
protected:
virtual void Action(void);
void Stop(void);
public:
cClientControl(void);
virtual ~cClientControl();
static void Init(int, cPluginFFNetDev*);
static void Exit(void);
static bool Active(void);
static bool HaveClient(void);
static void CloseStreamClient(void);
static bool SendPlayState(ePlayMode PlayMode, bool bPlay, bool bForward, int iSpeed);
static bool PlayStateReq(void) { return m_Instance->m_bPlayStateReq; };
static bool SendStillPicture(const uchar *Data, int Length);
static bool SendSFreeze();
};
inline bool cClientControl::Active(void) {
return m_Instance && (m_Instance->m_bHaveClient==true);
}
inline bool cClientControl::HaveClient(void) {
return m_Instance->m_bHaveClient;
}
#endif
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