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/*
* pes2ts.h: PES2TS remux
*
* See the README file for copyright information and how to reach the author.
*
*/
#ifndef PES2TSREMUX_H
#define PES2TSREMUX_H
#include <vdr/ringbuffer.h>
#include <vdr/tools.h>
#define INPUTBUFSIZE KILOBYTE(2048)
#define OUTPUTBUFSIZE KILOBYTE(2048)
#define TS_SIZE 188
#define IPACKS 2048
class cPES2TSRemux: public cThread {
private:
cRingBufferLinear *m_OutputBuffer;
cRingBufferLinear *m_InputBuffer;
bool m_Active;
unsigned short vpid;
unsigned short apid;
bool OutputLocked;
cMutex InputMutex;
bool m_PlayModeChanged;
protected:
virtual void Action(void);
public:
cPES2TSRemux(int VPid, int APid);
virtual ~cPES2TSRemux();
int Free(void) { return m_InputBuffer->Free(); }
int Available(void) { return m_OutputBuffer->Available(); }
int Put(const uchar *Data, int Count);
uchar *Get(int &Count) { return m_OutputBuffer->Get(Count); }
void DelOutput(int Count) { m_OutputBuffer->Del(Count); }
void DelInput (int Count) { InputMutex.Lock(); m_InputBuffer ->Del(Count); InputMutex.Unlock(); }
void ClearOutput() { LockOutput(); m_OutputBuffer->Clear(); UnlockOutput(); }
void ClearInput () { InputMutex.Lock(); m_InputBuffer ->Clear(); InputMutex.Unlock(); }
void LockOutput() { while (OutputLocked) cCondWait::SleepMs(1); OutputLocked = true; }
void UnlockOutput() { OutputLocked = false; }
void PlayModeChange() { m_PlayModeChanged = true; }
};
#endif // PES2TSREMUX_H
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