diff options
author | Andreas Hagmann <andreas@macbookpro.home> | 2013-11-16 19:25:06 +0100 |
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committer | Andreas Hagmann <andreas@macbookpro.home> | 2013-11-16 19:25:06 +0100 |
commit | 0c7f36069d8524cf1f7200f0389c9a20d4048342 (patch) | |
tree | 6dfcda1525c0c0f5d32771586f3ab1cd7e6e089f | |
download | vdr-plugin-gamepad-0c7f36069d8524cf1f7200f0389c9a20d4048342.tar.gz vdr-plugin-gamepad-0c7f36069d8524cf1f7200f0389c9a20d4048342.tar.bz2 |
initial commit
-rwxr-xr-x | COPYING | 340 | ||||
-rwxr-xr-x | HISTORY | 6 | ||||
-rwxr-xr-x | Makefile | 128 | ||||
-rwxr-xr-x | README | 82 | ||||
-rwxr-xr-x | event_action.c | 55 | ||||
-rwxr-xr-x | event_action.h | 32 | ||||
-rwxr-xr-x | fifo.h | 86 | ||||
-rwxr-xr-x | gamepad.c | 168 | ||||
-rwxr-xr-x | gamepad_config.c | 17 | ||||
-rwxr-xr-x | gamepad_config.h | 21 | ||||
-rwxr-xr-x | gamepad_handler.c | 147 | ||||
-rwxr-xr-x | gamepad_handler.h | 56 | ||||
-rwxr-xr-x | gamepad_handler_thread.c | 57 | ||||
-rwxr-xr-x | gamepad_handler_thread.h | 31 | ||||
-rwxr-xr-x | gamepad_process_keys_thread.c | 220 | ||||
-rwxr-xr-x | gamepad_process_keys_thread.h | 31 | ||||
-rwxr-xr-x | gamepad_setup.c | 26 | ||||
-rwxr-xr-x | gamepad_setup.h | 24 | ||||
-rwxr-xr-x | keymap.txt | 23 | ||||
-rwxr-xr-x | po/de.po | 33 |
20 files changed, 1583 insertions, 0 deletions
@@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Lesser General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. 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See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + <signature of Ty Coon>, 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. @@ -0,0 +1,6 @@ +VDR Plugin 'gamepad' Revision History +------------------------------------- + +2013-11-02: Version 0.0.1 + +- Initial revision. diff --git a/Makefile b/Makefile new file mode 100755 index 0000000..e9f8df5 --- /dev/null +++ b/Makefile @@ -0,0 +1,128 @@ +# +# Makefile for a Video Disk Recorder plugin +# +# $Id$ + +# The official name of this plugin. +# This name will be used in the '-P...' option of VDR to load the plugin. +# By default the main source file also carries this name. + +PLUGIN = gamepad + +### The version number of this plugin (taken from the main source file): + +VERSION = $(shell grep 'static const char \*VERSION *=' $(PLUGIN).c | awk '{ print $$6 }' | sed -e 's/[";]//g') + +### The directory environment: + +# Use package data if installed...otherwise assume we're under the VDR source directory: +PKGCFG = $(if $(VDRDIR),$(shell pkg-config --variable=$(1) $(VDRDIR)/vdr.pc),$(shell pkg-config --variable=$(1) vdr || pkg-config --variable=$(1) ../../../vdr.pc)) +LIBDIR = $(call PKGCFG,libdir) +LOCDIR = $(call PKGCFG,locdir) +PLGCFG = $(call PKGCFG,plgcfg) +VDRCONFDIR = $(call PKGCFG,configdir) +PLGRESDIR = $(call PKGCFG,resdir)/plugins/$(PLUGIN) +TMPDIR ?= /tmp + +### The compiler options: + +export CFLAGS = $(call PKGCFG,cflags) +export CXXFLAGS = $(call PKGCFG,cxxflags) + +### The version number of VDR's plugin API: + +APIVERSION = $(call PKGCFG,apiversion) + +### Allow user defined options to overwrite defaults: + +-include $(PLGCFG) + +### The name of the distribution archive: + +ARCHIVE = $(PLUGIN)-$(VERSION) +PACKAGE = vdr-$(ARCHIVE) + +### The name of the shared object file: + +SOFILE = libvdr-$(PLUGIN).so + +### Includes and Defines (add further entries here): + +INCLUDES += + +DEFINES += -DPLUGIN_NAME_I18N='"$(PLUGIN)"' + +### The object files (add further files here): + +OBJS = $(PLUGIN).o gamepad_handler_thread.o gamepad_handler.o gamepad_process_keys_thread.o event_action.o gamepad_config.o gamepad_setup.o + +### The main target: + +all: $(SOFILE) i18n + +### Implicit rules: + +%.o: %.c + $(CXX) $(CXXFLAGS) -c $(DEFINES) $(INCLUDES) -o $@ $< + +### Dependencies: + +MAKEDEP = $(CXX) -MM -MG +DEPFILE = .dependencies +$(DEPFILE): Makefile + @$(MAKEDEP) $(CXXFLAGS) $(DEFINES) $(INCLUDES) $(OBJS:%.o=%.c) > $@ + +-include $(DEPFILE) + +### Internationalization (I18N): + +PODIR = po +I18Npo = $(wildcard $(PODIR)/*.po) +I18Nmo = $(addsuffix .mo, $(foreach file, $(I18Npo), $(basename $(file)))) +I18Nmsgs = $(addprefix $(DESTDIR)$(LOCDIR)/, $(addsuffix /LC_MESSAGES/vdr-$(PLUGIN).mo, $(notdir $(foreach file, $(I18Npo), $(basename $(file)))))) +I18Npot = $(PODIR)/$(PLUGIN).pot + +%.mo: %.po + msgfmt -c -o $@ $< + +$(I18Npot): $(wildcard *.c) + xgettext -C -cTRANSLATORS --no-wrap --no-location -k -ktr -ktrNOOP --package-name=vdr-$(PLUGIN) --package-version=$(VERSION) --msgid-bugs-address='<see README>' -o $@ `ls $^` + +%.po: $(I18Npot) + msgmerge -U --no-wrap --no-location --backup=none -q -N $@ $< + @touch $@ + +$(I18Nmsgs): $(DESTDIR)$(LOCDIR)/%/LC_MESSAGES/vdr-$(PLUGIN).mo: $(PODIR)/%.mo + install -D -m644 $< $@ + +.PHONY: i18n +i18n: $(I18Nmo) $(I18Npot) + +install-i18n: $(I18Nmsgs) + +### Targets: + +$(SOFILE): $(OBJS) + $(CXX) $(CXXFLAGS) $(LDFLAGS) -shared $(OBJS) -o $@ + +install-lib: $(SOFILE) + install -D $^ $(DESTDIR)$(LIBDIR)/$^.$(APIVERSION) + +install-config: + mkdir -p $(DESTDIR)$(PLGRESDIR) + cp keymap.txt $(DESTDIR)$(PLGRESDIR)/keymap.txt + + +install: install-lib install-i18n install-config + +dist: $(I18Npo) clean + @-rm -rf $(TMPDIR)/$(ARCHIVE) + @mkdir $(TMPDIR)/$(ARCHIVE) + @cp -a * $(TMPDIR)/$(ARCHIVE) + @tar czf $(PACKAGE).tgz -C $(TMPDIR) --exclude debian --exclude CVS --exclude .svn --exclude .hg --exclude .git $(ARCHIVE) + @-rm -rf $(TMPDIR)/$(ARCHIVE) + @echo Distribution package created as $(PACKAGE).tgz + +clean: + @-rm -f $(PODIR)/*.mo $(PODIR)/*.pot + @-rm -f $(OBJS) $(DEPFILE) *.so *.tgz core* *~ @@ -0,0 +1,82 @@ +This is a plugin for the Video Disk Recorder (VDR). + +Written by: Andreas Hagmann <vdr@hagmann.name> + +Project's homepage: http://projects.vdr-developer.org/projects/plg-gamepad + +Latest version available at: http://www.vdr-projects.org + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. +See the file COPYING for more information. + +Installation +------------ +make make install +or +dpkg-buildpackage dpkg -i + +Usage +----- +1. Install the plugin. +2. Configure the joystick device in setup menu. +3. Enable testmode in the setup menu. This will print the generic + event ID of pressed keys on OSD. +4. Edit keymap.txt in the plugin configuration directory to your + needs. +5. Restart VDR + + +SVDRP +----- + +The plugin can be enabled and disabled via SVDRP commands +(ENABLE/DISABLE). This may be useful to close the joystick device and +allow another frontend (e.g. XBMC) to use it. + + +keymap.txt +---------- + +The keymap.txt file in the plugins configuration directory allows +to specify the following settings for each key: +- VDR_KEY Supported keys are + Down Up Menu Ok Back Left Right Red Green Yellow Blue Info + PlayPause Play Pause Stop Record FastFwd FastRew Next Prev Power + ChanUp ChanDn ChanPrev VolUp VolDn Mute Audio Subtitles Schedule + Channels Timers Recordings Setup Commands User0 User1 User2 User3 + User4 User5 User6 User7 User8 User9 +- REPEAT The repeat intervall in ms. To disable autorepeat set this + to 0. +- HOLD The time in ms between the key press and the start of the + auto repeat mechanism. + + +How it works +------------ +The plugin uses the kernel joystick API [1] to get events from +joystick devices. +It constists of two threads. The first one opens a kernel joystick +device and maps buttons and axis movements to generic events. The +event ID is calculated as follows: + - If the event is a button, the generic event ID equalls the + button number. + - If the event is a axis movement, the generic event ID is + calculated as OFFSET+2*AXIS_NUMBER+DIR. Where OFFSEt is the + maximum number of supported buttons (16) and DIR is ether 0 + or 1 and depends on the axis movement direction. +When a button/axis is pressed or released the generic event ID is +reported to the second thread. This one maps the generic events to +VDR keys (as specified in keymap.txt) and handles autorepeated +key presses. + + +BUGS/TODO +--------- +Current infos are available at the project homepage. + +Links +----- +[1] https://www.kernel.org/doc/Documentation/input/joystick-api.txt diff --git a/event_action.c b/event_action.c new file mode 100755 index 0000000..0acf119 --- /dev/null +++ b/event_action.c @@ -0,0 +1,55 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#include "event_action.h" +#include <vdr/tools.h> + +cEventAction::cEventAction(eKeys _key, bool _autorepeat, int repeatTimeMs, int repeatStartHoldMs) : state(cGamepadHandler::RELEASE), key(_key), autorepeat(_autorepeat), lastEventTime(0), repeatTime(repeatTimeMs), repeatHold(repeatStartHoldMs) +{ + +} + +void cEventAction::event(cGamepadHandler::generic_event *event) +{ + state = event->type; + if (state == cGamepadHandler::PRESS) + { + fire(); + } +} + +void cEventAction::fire() +{ + cRemote::Put(key); + lastEventTime = cTimeMs::Now(); +} + +void cEventAction::repeat() +{ + if (autorepeat) + { + switch (state) + { + case cGamepadHandler::REPEAT: + if ((cTimeMs::Now() - lastEventTime) > repeatTime) + { + fire(); + } + break; + + case cGamepadHandler::PRESS: + if ((cTimeMs::Now() - lastEventTime) > repeatHold) + { + fire(); + state = cGamepadHandler::REPEAT; + } + break; + default: + break; + } + } +} diff --git a/event_action.h b/event_action.h new file mode 100755 index 0000000..ea51cfe --- /dev/null +++ b/event_action.h @@ -0,0 +1,32 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#ifndef EVENT_ACTION_H +#define EVENT_ACTION_H + +#include <vdr/remote.h> +#include "gamepad_handler.h" + +class cEventAction +{ +private: + cGamepadHandler::event_type state; + const eKeys key; + const bool autorepeat; + uint64_t lastEventTime; + const int repeatTime; + const int repeatHold; + + inline void fire(void); + +public: + cEventAction(eKeys _key, bool _autorepeat = false, int repeatTimeMs = 100, int repeatStartHoldMs = 300); + void event(cGamepadHandler::generic_event *event); + void repeat(); +}; + +#endif
\ No newline at end of file @@ -0,0 +1,86 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#ifndef FIFO_H +#define FIFO_H + +#include <vdr/tools.h> + +template<class T> class cFifo { +private: + cMutex mutex; + cCondWait wake; + T *buffer; + int readp; + int writep; + const int length; + int size; + +public: + cFifo(int _length) : readp(0), writep(0), length(_length), size(0) + { + buffer = (T*)malloc(length * sizeof(T)); + if (!buffer) + { + esyslog("ERROR: out of memory - abort!"); + abort(); + } + } + + // non blocking write, returns true on success + bool put(T *item) + { + bool success = false; + mutex.Lock(); + if (size < length) + { + buffer[writep] = *item; + size++; + writep = (writep + 1) % length; + success = true; + wake.Signal(); + } + mutex.Unlock(); + return success; + } + + // returns a pointer to the head element + // to delete it from the fifo use remove + T* read(int timeoutMs) + { + bool wait = false; + T* ret = NULL; + mutex.Lock(); + if (size == 0) { + wait = true; + } + mutex.Unlock(); + if (wait) + { + wake.Wait(timeoutMs); + } + mutex.Lock(); + if (size != 0) + { + ret = &(buffer[readp]); + } + mutex.Unlock(); + return ret; + } + + void remove() { + mutex.Lock(); + if (size >= 0) + { + readp = (readp + 1) % length; + size--; + } + mutex.Unlock(); + } +}; + +#endif
\ No newline at end of file diff --git a/gamepad.c b/gamepad.c new file mode 100755 index 0000000..9b7aac9 --- /dev/null +++ b/gamepad.c @@ -0,0 +1,168 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#include <vdr/plugin.h> +#include "gamepad_process_keys_thread.h" +#include "gamepad_setup.h" + +static const char *VERSION = "0.0.1"; + +class cPluginGamepad : public cPlugin { +private: + cGamepadProcessKeysThread *processKeysThread; + +public: + cPluginGamepad(void); + virtual ~cPluginGamepad(); + virtual const char *Version(void) { return VERSION; } + virtual const char *Description(void) { return tr("Use a joystick device to control VDR"); } + virtual const char *CommandLineHelp(void); + virtual bool ProcessArgs(int argc, char *argv[]); + virtual bool Initialize(void); + virtual bool Start(void); + virtual void Stop(void); + virtual void Housekeeping(void); + virtual void MainThreadHook(void); + virtual cString Active(void); + virtual time_t WakeupTime(void); + //virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; } + virtual cOsdObject *MainMenuAction(void); + virtual cMenuSetupPage *SetupMenu(void); + virtual bool SetupParse(const char *Name, const char *Value); + virtual bool Service(const char *Id, void *Data = NULL); + virtual const char **SVDRPHelpPages(void); + virtual cString SVDRPCommand(const char *Command, const char *Option, int &ReplyCode); + }; + +cPluginGamepad::cPluginGamepad(void) : processKeysThread(NULL) +{ + // Initialize any member variables here. + // DON'T DO ANYTHING ELSE THAT MAY HAVE SIDE EFFECTS, REQUIRE GLOBAL + // VDR OBJECTS TO EXIST OR PRODUCE ANY OUTPUT! +} + +cPluginGamepad::~cPluginGamepad() +{ + // Clean up after yourself! +} + +const char *cPluginGamepad::CommandLineHelp(void) +{ + // Return a string that describes all known command line options. + return NULL; +} + +bool cPluginGamepad::ProcessArgs(int argc, char *argv[]) +{ + // Implement command line argument processing here if applicable. + return true; +} + +bool cPluginGamepad::Initialize(void) +{ + processKeysThread = new cGamepadProcessKeysThread(); + processKeysThread->loadKeyMap(); + return true; +} + +bool cPluginGamepad::Start(void) +{ + if (processKeysThread == NULL) + { + bool ret; + ret = processKeysThread->Start(); + dsyslog("[gamepad] start handler returned %d", ret); + } + return true; +} + +void cPluginGamepad::Stop(void) +{ + if (processKeysThread) { + processKeysThread->Cancel(10); + processKeysThread = NULL; + } +} + +void cPluginGamepad::Housekeeping(void) +{ + // Perform any cleanup or other regular tasks. +} + +void cPluginGamepad::MainThreadHook(void) +{ + // Perform actions in the context of the main program thread. + // WARNING: Use with great care - see PLUGINS.html! +} + +cString cPluginGamepad::Active(void) +{ + // Return a message string if shutdown should be postponed + return NULL; +} + +time_t cPluginGamepad::WakeupTime(void) +{ + // Return custom wakeup time for shutdown script + return 0; +} + +cOsdObject *cPluginGamepad::MainMenuAction(void) +{ + // Perform the action when selected from the main VDR menu. + return NULL; +} + +cMenuSetupPage *cPluginGamepad::SetupMenu(void) +{ + return new cGamepadSetup(); +} + +bool cPluginGamepad::SetupParse(const char *Name, const char *Value) +{ + if (!strcasecmp(Name, "JoystickDevice")) strn0cpy(gamepadConfig.device, Value, sizeof(gamepadConfig.device)); + else if (!strcasecmp(Name, "TestMode")) gamepadConfig.testMode = atoi(Value); + else return false; + + return true; +} + +bool cPluginGamepad::Service(const char *Id, void *Data) +{ + // Handle custom service requests from other plugins + return false; +} + +const char **cPluginGamepad::SVDRPHelpPages(void) +{ + static const char *HelpPages[] = { + "ENABLE\n" + " Enables the plugin.", + "DISABLE\n" + " Disables the plugin.", + NULL + }; + return HelpPages; +} + +cString cPluginGamepad::SVDRPCommand(const char *Command, const char *Option, int &ReplyCode) +{ + if (strcasecmp(Command, "ENABLE") == 0) + { + ReplyCode = 900; + return "Enabled"; + } + else if (strcasecmp(Command, "DISABLE") == 0) + { + Stop(); + ReplyCode = 900; + return "Disabled"; + } + return NULL; +} + +VDRPLUGINCREATOR(cPluginGamepad); // Don't touch this! diff --git a/gamepad_config.c b/gamepad_config.c new file mode 100755 index 0000000..deda16f --- /dev/null +++ b/gamepad_config.c @@ -0,0 +1,17 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#include "gamepad_config.h" +#include <string.h> + +cGamepadConfig::cGamepadConfig() +{ + strncpy(device, "/dev/input/js0", sizeof(device)); + testMode = 0; +} + +cGamepadConfig gamepadConfig; diff --git a/gamepad_config.h b/gamepad_config.h new file mode 100755 index 0000000..8ce97c8 --- /dev/null +++ b/gamepad_config.h @@ -0,0 +1,21 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#ifndef GAMEPAD_CONFIG_H +#define GAMEPAD_CONFIG_H + +class cGamepadConfig +{ +public: + cGamepadConfig(void); + char device[200]; + int testMode; +}; + +extern cGamepadConfig gamepadConfig; + +#endif
\ No newline at end of file diff --git a/gamepad_handler.c b/gamepad_handler.c new file mode 100755 index 0000000..da9da47 --- /dev/null +++ b/gamepad_handler.c @@ -0,0 +1,147 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#include "gamepad_handler.h" +#include <linux/joystick.h> +#include <vdr/tools.h> +#include <unistd.h> +#include <sys/types.h> +#include <sys/time.h> + +cGamepadHandler::cGamepadHandler() : m_fd(0) +{ + +} + +cGamepadHandler::~cGamepadHandler() +{ + disconnect(); +} + +bool cGamepadHandler::connect(const char* device) +{ + this->m_fd = open(device, O_RDONLY); + return this->m_fd; +} + +void cGamepadHandler::disconnect() +{ + if (m_fd) + { + close(this->m_fd); + this->m_fd = 0; + } +} + +bool cGamepadHandler::ready() +{ + return (this->m_fd > 0); +} + +int cGamepadHandler::buttons() +{ + char buttons; + + ioctl(this->m_fd, JSIOCGBUTTONS, &buttons); + return (int)buttons; +} + +int cGamepadHandler::axes() +{ + char axes; + + ioctl(this->m_fd, JSIOCGAXES, &axes); + return (int)axes; +} + +char* cGamepadHandler::name() +{ + char* name = new char[128]; + + ioctl(this->m_fd, JSIOCGNAME(128), name); + return name; +} + +cGamepadHandler::generic_event* cGamepadHandler::event() +{ + js_event raw_event; + int read_bytes; + fd_set set; + struct timeval timeout; + + FD_ZERO(&set); + FD_SET(this->m_fd, &set); + + timeout.tv_sec = 1; + timeout.tv_usec = 0; + + if (select(FD_SETSIZE, &set, NULL, NULL, &timeout) > 0) + { + read_bytes = read(this->m_fd, &raw_event, sizeof(raw_event)); + + if (read_bytes == sizeof(raw_event)) + { + if (raw_event.type == JS_EVENT_BUTTON) + { + if (raw_event.value < MAX_NUM_BUTTONS) + { + if (raw_event.value == 1) // button pressed + { + dsyslog("[gamepad] Pressed %d", raw_event.number); + this->m_event.type = PRESS; + } + else // button released + { + dsyslog("[gamepad] Released %d", raw_event.number); + this->m_event.type = RELEASE; + } + this->m_event.key = raw_event.number; + + return &(this->m_event); + } + } + else if (raw_event.type == JS_EVENT_AXIS) + { + if (raw_event.number < MAX_NUM_AXIS) + { + int last_axis_state; + + last_axis_state = m_axis_state[raw_event.number]; + m_axis_state[raw_event.number] = raw_event.value; + + if (last_axis_state < AXIS_DEAD_ZONE && last_axis_state > -AXIS_DEAD_ZONE) + { + this->m_event.key = MAX_NUM_BUTTONS + raw_event.number*2 + (raw_event.value >= 0); + this->m_event.type = PRESS; + + if (raw_event.value >= AXIS_DEAD_ZONE) + { + dsyslog("[gamepad] Axis+ %d", raw_event.number); + return &(this->m_event); + } + else if (raw_event.value <= -AXIS_DEAD_ZONE) + { + dsyslog("[gamepad] Axis- %d", raw_event.number); + return &(this->m_event); + } + } + else if (raw_event.value < AXIS_DEAD_ZONE && raw_event.value > -AXIS_DEAD_ZONE) + { + dsyslog("[gamepad] Axis stop %d", raw_event.number); + + this->m_event.key = MAX_NUM_BUTTONS + raw_event.number*2 + (last_axis_state >= 0); + this->m_event.type = RELEASE; + + return &(this->m_event); + } + } + } + } + } + + return NULL; +} diff --git a/gamepad_handler.h b/gamepad_handler.h new file mode 100755 index 0000000..3dbdf01 --- /dev/null +++ b/gamepad_handler.h @@ -0,0 +1,56 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#ifndef GAMEPAD_HANDLER_H +#define GAMEPAD_HANDLER_H + +#include <sys/ioctl.h> +#include <fcntl.h> +#include <unistd.h> +#include <inttypes.h> + +class cGamepadHandler +{ + public: + typedef enum + { + PRESS, + RELEASE, + REPEAT, + } event_type; + + typedef struct + { + int key; + event_type type; + } generic_event; + + cGamepadHandler(); + virtual ~cGamepadHandler(); + + bool connect(const char* dev); + void disconnect(); + bool ready(); + + int buttons(); + int axes(); + char* name(); + + generic_event* event(void); + + static const int MAX_NUM_BUTTONS = 16; + static const int MAX_NUM_AXIS = 6; + static const int AXIS_DEAD_ZONE = 15000; + static const int MAX_KEYS = MAX_NUM_BUTTONS + 2*MAX_NUM_AXIS; + + private: + int m_fd; + generic_event m_event; + int m_axis_state[MAX_NUM_AXIS]; +}; + +#endif diff --git a/gamepad_handler_thread.c b/gamepad_handler_thread.c new file mode 100755 index 0000000..b43d76c --- /dev/null +++ b/gamepad_handler_thread.c @@ -0,0 +1,57 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#include "gamepad_handler_thread.h" +#include <vdr/tools.h> +#include <vdr/skins.h> + +cGamepadHandlerThread::cGamepadHandlerThread(cEventFifo *_fifo) : cThread("gamepad_handler") +{ + fifo = _fifo; +} + +void cGamepadHandlerThread::Action() +{ + cGamepadHandler gamepad; + gamepad.connect("/dev/input/js2"); + + if (gamepad.ready()) + { + isyslog("[gamepad] Use %s", gamepad.name()); + isyslog("[gamepad] Number of Axes: %d", gamepad.axes()); + isyslog("[gamepad] Number of Buttons: %d", gamepad.buttons()); + + while (Running()) + { + cGamepadHandler::generic_event *event; + + event = gamepad.event(); + if (event != NULL) + { + dsyslog("[gamepad] got %d (%d)", event->key, event->type); + + fifo->put(event); + } + } + } + else + { + isyslog("[gamepad] connection failed"); + } + + gamepad.disconnect(); +} + +void cGamepadHandlerThread::Cancel(int waitSeconds) +{ + cThread::Cancel(waitSeconds); +} + +cGamepadHandlerThread::~cGamepadHandlerThread() +{ + +} diff --git a/gamepad_handler_thread.h b/gamepad_handler_thread.h new file mode 100755 index 0000000..a7b4ebe --- /dev/null +++ b/gamepad_handler_thread.h @@ -0,0 +1,31 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#ifndef GAMEPAD_HANDLER_THREAD_H +#define GAMEPAD_HANDLER_THREAD_H + +#include <vdr/thread.h> +#include "gamepad_handler.h" +#include "fifo.h" + +typedef cFifo<cGamepadHandler::generic_event> cEventFifo; + +class cGamepadHandlerThread : public cThread +{ + private: + cEventFifo *fifo; + + protected: + virtual void Action(void); + + public: + void Cancel(int WaitSeconds = 0); + cGamepadHandlerThread(cEventFifo *_fifo); + virtual ~cGamepadHandlerThread(); +}; + +#endif diff --git a/gamepad_process_keys_thread.c b/gamepad_process_keys_thread.c new file mode 100755 index 0000000..d4d59de --- /dev/null +++ b/gamepad_process_keys_thread.c @@ -0,0 +1,220 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#include "gamepad_process_keys_thread.h" +#include <vdr/remote.h> +#include <vdr/tools.h> +#include <vdr/plugin.h> +#include "gamepad_config.h" + +cGamepadProcessKeysThread::cGamepadProcessKeysThread() : handler(NULL), event_queue(NULL) +{ + for (int i=0; i<cGamepadHandler::MAX_KEYS; i++) { + keyMap[i] = NULL; + } +} + +void cGamepadProcessKeysThread::loadKeyMap() +{ + char path[300]; + char *line; + FILE *file; + + line = (char*)malloc(300); + if (line) + { + strncpy(path, cPlugin::ConfigDirectory("gamepad"), 300); + strncat(path, "/keymap.txt", 300); + + file = fopen(path, "r"); + if (file) + { + int lineNr = 0; + + while (fgets(line, 300, file) != NULL) + { + lineNr++; + if (strlen(line) > 0) + { + if (line[0] != '#') + { + int key = -1; + eKeys vdrKey = kNone; + char *keyname = NULL; + int repeat = -1; + int hold = -1; + + bool ok = true; + + char *end = line + strlen(line) - 1; + while(end > line && isspace(*end)) end--; + *(end+1) = 0; + + char *token = strtok (line, " "); + for (int i=0; i<4; i++) + { + if (token != NULL) + { + switch (i) + { + case 0: + key = atoi(token); + break; + case 1: + if (strcmp(token, "Down" ) == 0) vdrKey = kDown ; + else if (strcmp(token, "Up" ) == 0) vdrKey = kUp ; + else if (strcmp(token, "Menu" ) == 0) vdrKey = kMenu ; + else if (strcmp(token, "Ok" ) == 0) vdrKey = kOk ; + else if (strcmp(token, "Back" ) == 0) vdrKey = kBack ; + else if (strcmp(token, "Left" ) == 0) vdrKey = kLeft ; + else if (strcmp(token, "Right" ) == 0) vdrKey = kRight ; + else if (strcmp(token, "Red" ) == 0) vdrKey = kRed ; + else if (strcmp(token, "Green" ) == 0) vdrKey = kGreen ; + else if (strcmp(token, "Yellow" ) == 0) vdrKey = kYellow ; + else if (strcmp(token, "Blue" ) == 0) vdrKey = kBlue ; + else if (strcmp(token, "Info" ) == 0) vdrKey = kInfo ; + else if (strcmp(token, "PlayPause" ) == 0) vdrKey = kPlayPause ; + else if (strcmp(token, "Play" ) == 0) vdrKey = kPlay ; + else if (strcmp(token, "Pause" ) == 0) vdrKey = kPause ; + else if (strcmp(token, "Stop" ) == 0) vdrKey = kStop ; + else if (strcmp(token, "Record" ) == 0) vdrKey = kRecord ; + else if (strcmp(token, "FastFwd" ) == 0) vdrKey = kFastFwd ; + else if (strcmp(token, "FastRew" ) == 0) vdrKey = kFastRew ; + else if (strcmp(token, "Next" ) == 0) vdrKey = kNext ; + else if (strcmp(token, "Prev" ) == 0) vdrKey = kPrev ; + else if (strcmp(token, "Power" ) == 0) vdrKey = kPower ; + else if (strcmp(token, "ChanUp" ) == 0) vdrKey = kChanUp ; + else if (strcmp(token, "ChanDn" ) == 0) vdrKey = kChanDn ; + else if (strcmp(token, "ChanPrev" ) == 0) vdrKey = kChanPrev ; + else if (strcmp(token, "VolUp" ) == 0) vdrKey = kVolUp ; + else if (strcmp(token, "VolDn" ) == 0) vdrKey = kVolDn ; + else if (strcmp(token, "Mute" ) == 0) vdrKey = kMute ; + else if (strcmp(token, "Audio" ) == 0) vdrKey = kAudio ; + else if (strcmp(token, "Subtitles" ) == 0) vdrKey = kSubtitles ; + else if (strcmp(token, "Schedule" ) == 0) vdrKey = kSchedule ; + else if (strcmp(token, "Channels" ) == 0) vdrKey = kChannels ; + else if (strcmp(token, "Timers" ) == 0) vdrKey = kTimers ; + else if (strcmp(token, "Recordings" ) == 0) vdrKey = kRecordings; + else if (strcmp(token, "Setup" ) == 0) vdrKey = kSetup ; + else if (strcmp(token, "Commands" ) == 0) vdrKey = kCommands ; + else if (strcmp(token, "User0" ) == 0) vdrKey = kUser0 ; + else if (strcmp(token, "User1" ) == 0) vdrKey = kUser1 ; + else if (strcmp(token, "User2" ) == 0) vdrKey = kUser2 ; + else if (strcmp(token, "User3" ) == 0) vdrKey = kUser3 ; + else if (strcmp(token, "User4" ) == 0) vdrKey = kUser4 ; + else if (strcmp(token, "User5" ) == 0) vdrKey = kUser5 ; + else if (strcmp(token, "User6" ) == 0) vdrKey = kUser6 ; + else if (strcmp(token, "User7" ) == 0) vdrKey = kUser7 ; + else if (strcmp(token, "User8" ) == 0) vdrKey = kUser8 ; + else if (strcmp(token, "User9" ) == 0) vdrKey = kUser9 ; + + keyname = token; + break; + case 2: + repeat = atoi(token); + break; + case 3: + hold = atoi(token); + break; + } + } + + token = strtok (NULL, " "); + } + + if (key < 0 || key >= cGamepadHandler::MAX_KEYS) ok = false; + if (vdrKey == kNone) ok = false; + if (repeat < 0) ok = false; + if (hold < 0) ok = false; + + if (ok) + { + keyMap[key] = new cEventAction(vdrKey, repeat!=0, repeat, hold); + dsyslog("[gamepad] map generic key %d to %s (autorepeat=%d, hold=%d)", key, keyname, repeat, hold); + } + else + { + esyslog("[gamepad] %s mapping error in line %d", path, lineNr); + } + } + } + } + + fclose(file); + } + else + { + esyslog("[gamepad] no keymap found"); + } + + free(line); + } + else { + esyslog("ERROR: out of memory - abort!"); + abort(); + } +} + +void cGamepadProcessKeysThread::Action() +{ + event_queue = new cEventFifo(16); + handler = new cGamepadHandlerThread(event_queue); + + handler->Start(); + + while (Running()) + { + cGamepadHandler::generic_event *event; + + event = event_queue->read(50); + if (event != NULL) + { + dsyslog("[gamepad] read %d (%d)", event->key, event->type); + + if (gamepadConfig.testMode) + { + if (event->type == cGamepadHandler::PRESS) + { + char str[20]; + sprintf(str, "Generic Event %d", event->key); + Skins.QueueMessage(mtInfo, str, 1, -1); + } + } + else + { + if (keyMap[event->key]) + { + keyMap[event->key]->event(event); + } + } + event_queue->remove(); + } + for (int i=0; i<cGamepadHandler::MAX_KEYS; i++) { + if (keyMap[i]) + { + keyMap[i]->repeat(); + } + } + } +} + +void cGamepadProcessKeysThread::Cancel(int waitSeconds) +{ + handler->Cancel(waitSeconds); + cThread::Cancel(waitSeconds); +} + +cGamepadProcessKeysThread::~cGamepadProcessKeysThread() +{ + if (handler) { + delete handler; + } + + if (event_queue) { + delete event_queue; + } +} diff --git a/gamepad_process_keys_thread.h b/gamepad_process_keys_thread.h new file mode 100755 index 0000000..093814a --- /dev/null +++ b/gamepad_process_keys_thread.h @@ -0,0 +1,31 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#ifndef GAMEPAD_PROCESS_KEYS_H +#define GAMEPAD_PROCESS_KEYS_H + +#include <vdr/thread.h> +#include "gamepad_handler_thread.h" +#include "event_action.h" + +class cGamepadProcessKeysThread: public cThread { + private: + cGamepadHandlerThread *handler; + cEventFifo *event_queue; + cEventAction *keyMap[cGamepadHandler::MAX_KEYS]; + + protected: + virtual void Action(void); + + public: + cGamepadProcessKeysThread(); + void Cancel(int WaitSeconds = 0); + virtual ~cGamepadProcessKeysThread(); + void loadKeyMap(void); +}; + +#endif diff --git a/gamepad_setup.c b/gamepad_setup.c new file mode 100755 index 0000000..fb73030 --- /dev/null +++ b/gamepad_setup.c @@ -0,0 +1,26 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#include <vdr/plugin.h> + +#include "gamepad_setup.h" +#include "gamepad_config.h" + +cGamepadSetup::cGamepadSetup() +{ + data = gamepadConfig; + + Add(new cMenuEditStrItem(tr("Joystick Device"), data.device, sizeof(data.device))); + Add(new cMenuEditBoolItem(tr("Test Mode (shows generic event IDs on OSD)"), &data.testMode, tr("off"), tr("on"))); +} + +void cGamepadSetup::Store(void) +{ + gamepadConfig = data; + SetupStore("JoystickDevice", data.device); + SetupStore("TestMode", data.testMode); +} diff --git a/gamepad_setup.h b/gamepad_setup.h new file mode 100755 index 0000000..56c6cb3 --- /dev/null +++ b/gamepad_setup.h @@ -0,0 +1,24 @@ +/* + * gamepad.c: A plugin for the Video Disk Recorder + * + * See the README file for copyright information and how to reach the author. + * + * $Id$ + */ +#ifndef GAMEPAD_SETUP_H +#define GAMEPAD_SETUP_H + +#include <vdr/plugin.h> +#include "gamepad_config.h" + +class cGamepadSetup : public cMenuSetupPage { +private: + cGamepadConfig data; + +protected: + virtual void Store(void); +public: + cGamepadSetup(); +}; + +#endif
\ No newline at end of file diff --git a/keymap.txt b/keymap.txt new file mode 100755 index 0000000..58d9e29 --- /dev/null +++ b/keymap.txt @@ -0,0 +1,23 @@ +# key: generic event number +# repeat: repeat interval in ms, set to 0 to disable autorepeat +# hold: time in ms between key press and start of auto repeat +# +# key vdr_key repeat hold +16 Left 0 300 +17 Right 0 300 +26 Up 100 300 +27 Down 100 300 +0 Red 0 300 +1 Green 0 300 +2 Blue 0 300 +3 Yellow 0 300 +9 Power 0 300 +5 PlayPause 0 300 +4 Menu 0 300 +6 Prev 0 300 +7 Next 0 300 +20 VolDn 100 300 +21 VolUp 100 300 +23 Mute 0 300 +24 Back 0 300 +25 Ok 0 300 diff --git a/po/de.po b/po/de.po new file mode 100755 index 0000000..09ed573 --- /dev/null +++ b/po/de.po @@ -0,0 +1,33 @@ +# German translations for PACKAGE package +# German messages for PACKAGE. +# Copyright (C) 2013 THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# +msgid "" +msgstr "" +"Project-Id-Version: 1.0\n" +"Report-Msgid-Bugs-To: <see README>\n" +"POT-Creation-Date: 2013-11-16 17:04+0100\n" +"PO-Revision-Date: 2013-11-16 10:22+0200\n" +"Last-Translator: Andreas Hagmann <vdr@hagmann.name>\n" +"Language-Team: German\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +msgid "Use a joystick device to control VDR" +msgstr "VDR mit einem Joystick Device steuern." + +msgid "Joystick Device" +msgstr "" + +msgid "Test Mode (shows generic event IDs on OSD)" +msgstr "Testmodus (zeigt Generic Event IDs am OSD)" + +msgid "off" +msgstr "aus" + +msgid "on" +msgstr "ein" |