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/*
* gamepad.c: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id$
*/
#include "event_action.h"
#include <vdr/tools.h>
cEventAction::cEventAction(eKeys _key, bool _autorepeat, int repeatTimeMs, int repeatStartHoldMs) : state(cGamepadHandler::RELEASE), key(_key), autorepeat(_autorepeat), lastEventTime(0), repeatTime(repeatTimeMs), repeatHold(repeatStartHoldMs)
{
}
void cEventAction::event(cGamepadHandler::generic_event *event)
{
state = event->type;
if (state == cGamepadHandler::PRESS)
{
fire();
}
}
void cEventAction::fire()
{
cRemote::Put(key);
lastEventTime = cTimeMs::Now();
}
void cEventAction::repeat()
{
if (autorepeat)
{
switch (state)
{
case cGamepadHandler::REPEAT:
if ((cTimeMs::Now() - lastEventTime) > repeatTime)
{
fire();
}
break;
case cGamepadHandler::PRESS:
if ((cTimeMs::Now() - lastEventTime) > repeatHold)
{
fire();
state = cGamepadHandler::REPEAT;
}
break;
default:
break;
}
}
}
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