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/*
* gamepad.c: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id$
*/
#ifndef EVENT_ACTION_H
#define EVENT_ACTION_H
#include <vdr/remote.h>
#include "gamepad_handler.h"
class cEventAction
{
private:
cGamepadHandler::event_type state;
const eKeys key;
const bool autorepeat;
uint64_t lastEventTime;
const int repeatTime;
const int repeatHold;
inline void fire(void);
public:
cEventAction(eKeys _key, bool _autorepeat = false, int repeatTimeMs = 100, int repeatStartHoldMs = 300);
void event(cGamepadHandler::generic_event *event);
void repeat();
};
#endif
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