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/*
* gamepad.c: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id$
*/
#include "gamepad_handler_thread.h"
#include <vdr/tools.h>
#include <vdr/skins.h>
#include "gamepad_config.h"
cGamepadHandlerThread::cGamepadHandlerThread(cEventFifo *_fifo) : cThread("gamepad_handler")
{
fifo = _fifo;
}
void cGamepadHandlerThread::Action()
{
cGamepadHandler gamepad;
gamepad.connect(gamepadConfig.device);
if (gamepad.ready())
{
isyslog("[gamepad] Use %s", gamepad.name());
isyslog("[gamepad] Number of Axes: %d", gamepad.axes());
isyslog("[gamepad] Number of Buttons: %d", gamepad.buttons());
while (Running())
{
cGamepadHandler::generic_event *event;
event = gamepad.event();
if (event != NULL)
{
dsyslog("[gamepad] got %d (%d)", event->key, event->type);
fifo->put(event);
}
}
}
else
{
isyslog("[gamepad] connection failed");
}
gamepad.disconnect();
}
void cGamepadHandlerThread::Cancel(int waitSeconds)
{
cThread::Cancel(waitSeconds);
}
cGamepadHandlerThread::~cGamepadHandlerThread()
{
}
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