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/*
* logger.h: Keep log of replayed recordings
*
* See the README file for copyright information and how to reach the author.
*
*/
#ifndef __HISTORY_LOGGER_H_
#define __HISTORY_LOGGER_H_
#include <time.h>
#include <vdr/status.h>
#include <vdr/tools.h>
#include "config.h"
class cHistoryRecordingItem: public cListObject
{
protected:
char *filename;
char *name;
time_t replay_time;
public:
cHistoryRecordingItem(const char *String);
cHistoryRecordingItem(const char *Name, const char *FileName);
~cHistoryRecordingItem() { free(filename); free(name); }
const char *GetFilename() { return filename; }
const char *GetName() { return name; }
time_t *GetReplayTime() { return &replay_time; }
char *GetReplayTimeString();
};
class cHistoryLogger : public cStatus
{
public:
cHistoryLogger();
~cHistoryLogger();
void DeleteRecordingItem(int index);
cHistoryRecordingItem *GetRecordingItem(int index);
cList<cHistoryRecordingItem> *GetReplayHistory();
void ClearReplayHistory();
void LoadReplayHistory();
void StoreReplayHistory();
void SetReplayHistoryConfigFile(const char *FileName);
protected:
virtual void Replaying(const cControl *Control, const char *Name, const char *FileName, bool On);
private:
char *replay_history_filename;
cList<cHistoryRecordingItem> *replay_history;
};
#endif //__HISTORY_LOGGER_H_
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