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#ifndef __LIGHTPACK_H__
#define __LIGHTPACK_H__
/*
* lightpack.c: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id$
*/
#include <vdr/plugin.h>
#include <vdr/config.h>
#include <vdr/menu.h>
#include <pwd.h>
#include <sys/types.h>
#include <unistd.h>
#include "osdmenu.h"
static const char *VERSION = "0.0.1";
static const char *DESCRIPTION = "Lightpack plugin";
static const char *MAINMENUENTRY = "Lightpack";
extern int LightpackGamma;
extern int LightpackBrightness;
extern int LightpackSmooth;
extern class cLibLightpack libLightpack;
class cPluginLightpack : public cPlugin {
private:
// Add any member variables or functions you may need here.
void LoadConfig(void);
char * GetConfigValue(const char *Filename, const char *Setting);
public:
cPluginLightpack(void);
virtual ~cPluginLightpack();
virtual const char *Version(void) { return VERSION; }
virtual const char *Description(void) { return DESCRIPTION; }
virtual const char *CommandLineHelp(void);
virtual bool ProcessArgs(int argc, char *argv[]);
virtual bool Initialize(void);
virtual bool Start(void);
virtual void Stop(void);
virtual void Housekeeping(void);
virtual void MainThreadHook(void);
virtual cString Active(void);
virtual time_t WakeupTime(void);
virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
virtual cOsdObject *MainMenuAction(void);
virtual cMenuSetupPage *SetupMenu(void);
virtual bool SetupParse(const char *Name, const char *Value);
virtual bool Service(const char *Id, void *Data = NULL);
virtual const char **SVDRPHelpPages(void);
virtual cString SVDRPCommand(const char *Command, const char *Option, int &ReplyCode);
};
class cLibLightpack {
bool is_init;
bool is_connected;
double gamma;
int brightness;
int smooth;
public:
cLibLightpack();
~cLibLightpack();
cString Server;
cString Port;
cString ApiKey;
int Connect(void);
bool isConnected(void);
void Disconnect(void);
int SetGamma(double Value);
int SetBrightness(int Value);
int SetSmooth(int Value);
int SetStatus(bool Value);
// 1 = Ambilight
// 2 = Lamp
int SetMode(int Value);
double GetGamma(void);
int GetBrightness(void);
int GetSmooth(void);
// 0 = Error
// 1 = On
// 2 = Off
int GetStatus(void);
// 0 = Error
// 1 = Ambilight
// 2 = Lamp
int GetMode(void);
int GetProfile(cString &Profile);
double GetFps(void);
};
#endif
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