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#include <vdr/channels.h>
#include <vdr/menu.h>
#include <vdr/recording.h>
#include "tasks.h"
namespace vdrlive {
TaskManager::TaskManager():
m_switchChannel( 0, false ),
m_replayRecording( "", false )
{
}
bool TaskManager::SwitchChannel( int number )
{
return ScheduleCommand( m_switchChannel, number );
//cMutexLock lock( this );
//m_switchChannel.first = number;
//m_scheduleWait.Wait( *this );
//return m_switchChannel.second;
}
bool TaskManager::ReplayRecording( std::string const& fileName )
{
return ScheduleCommand( m_replayRecording, fileName );
//cMutexLock lock( this );
//m_replayFileName = fileName;
//m_scheduleWait.Wait( *this );
//return m_replayResult;
}
void TaskManager::DoScheduledWork()
{
if ( m_switchChannel.first == 0 && m_replayRecording.first.empty() )
return;
cMutexLock lock( this );
if ( m_switchChannel.first != 0 )
DoSwitchChannel();
if ( !m_replayRecording.first.empty() )
DoReplayRecording();
m_scheduleWait.Broadcast();
}
void TaskManager::DoSwitchChannel()
{
m_switchChannel.second = Channels.SwitchTo( m_switchChannel.first );
m_switchChannel.first = 0;
}
void TaskManager::DoReplayRecording()
{
bool result = false;
cThreadLock lock( &Recordings );
cRecording* recording = Recordings.GetByName( m_replayRecording.first.c_str() );
if ( recording ) {
cReplayControl::SetRecording( 0, 0 );
cControl::Shutdown();
cReplayControl::SetRecording( recording->FileName(), recording->Title() );
cControl::Launch( new cReplayControl );
cControl::Attach();
result = true;
}
m_replayRecording.first.clear();
}
TaskManager& LiveTaskManager()
{
static TaskManager instance;
return instance;
}
} // namespace vdrlive
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