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#include <vdr/channels.h>
#include <vdr/i18n.h>
#include <vdr/menu.h>
#include <vdr/recording.h>
#include "exception.h"
#include "tasks.h"
#include "tools.h"
using namespace std;
namespace vdrlive {
void SwitchChannelTask::Action()
{
ReadLock lock( Channels );
cChannel* channel = Channels.GetByChannelID( m_channel );
if ( channel == 0 ) {
SetError( tr("Couldn't find channel or no channels available. Maybe you mistyped your request?") );
return;
}
if ( !Channels.SwitchTo( channel->Number() ) )
SetError( tr("Couldn't switch channels") );
}
TaskManager::TaskManager()
{
}
bool TaskManager::Execute( Task* task, string& error )
{
auto_ptr< Task > reaper( task );
cMutexLock lock( this );
m_taskQueue.push_back( task );
m_scheduleWait.Wait( *this );
error = task->Error();
return task->Result();
}
bool TaskManager::Execute( Task* task )
{
string dummyError;
return Execute( task, dummyError );
}
void TaskManager::DoScheduledTasks()
{
if ( m_taskQueue.empty() )
return;
cMutexLock lock( this );
while ( !m_taskQueue.empty() ) {
Task* current = m_taskQueue.front();
current->Action();
m_taskQueue.pop_front();
}
m_scheduleWait.Broadcast();
}
/*
bool TaskManager::ReplayRecording( std::string const& fileName )
{
return ScheduleCommand( m_replayRecording, fileName );
//cMutexLock lock( this );
//m_replayFileName = fileName;
//m_scheduleWait.Wait( *this );
//return m_replayResult;
}
*/
TaskManager& LiveTaskManager()
{
static TaskManager instance;
return instance;
}
} // namespace vdrlive
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