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#ifndef MAINMENU_H
#define MAINMENU_H
#include <string>
#include <algorithm>
#include <sstream>
#include <fstream>
#include <iostream>
#include <map>
#include <vdr/osdbase.h>
#include "actions.h"
class cFolderList : public cOsdMenu
{
public:
cFolderList();
~cFolderList();
std::string getRomName(std::string GameName);
private:
eOSState ProcessKey(eKeys Key);
void createFolders();
};
class cGameList : public cOsdMenu
{
public:
cGameList(const char *Base=NULL);
~cGameList();
private:
const char* FolderName;
std::map<std::string, std::string> m_GameMap;
std::map<std::string, std::string>::const_iterator m_MapIter;
cActions* Actions;
bool createGameList();
eOSState ProcessKey(eKeys Key);
void FillFolders();
void Open();
};
#endif
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