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#pragma once
#include <string>
#define PLAY_OSD_3DMODE_SERVICE "Play-Osd3DModeService-v1.0"
#define PLAY_START_PLAY_SERVICE "Play-StartPlayService_v1_0"
#define PLAY_SET_TITLE_SERVICE "Play-SetTitleService_v1_0"
typedef struct
{
int Mode;
} Play_Osd3DModeService_v1_0_t;
typedef struct
{
char* Filename;
char* Title;
} Play_StartPlayService_v1_0_t;
typedef struct
{
char* Title;
} Play_SetTitleService_v1_0_t;
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