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-rw-r--r--views/displaymenutabview.c126
1 files changed, 126 insertions, 0 deletions
diff --git a/views/displaymenutabview.c b/views/displaymenutabview.c
new file mode 100644
index 0000000..f9e03f9
--- /dev/null
+++ b/views/displaymenutabview.c
@@ -0,0 +1,126 @@
+#include "displaymenutabview.h"
+
+
+cDisplayMenuTabView::cDisplayMenuTabView(cTemplateViewTab *tmplTab) : cView(tmplTab) {
+}
+
+cDisplayMenuTabView::~cDisplayMenuTabView() {
+ CancelSave();
+}
+
+void cDisplayMenuTabView::SetTokens(map < string, int > *intTokens, map < string, string > *stringTokens, map < string, vector< map< string, string > > > *loopTokens) {
+ this->intTokens = intTokens;
+ this->stringTokens = stringTokens;
+ this->loopTokens = loopTokens;
+}
+
+void cDisplayMenuTabView::Clear(void) {
+ Fill(0, clrTransparent);
+}
+
+void cDisplayMenuTabView::CreateTab(void) {
+ //Create Pixmap
+ if (!PixmapExists(0)) {
+ cSize drawportSize;
+ scrolling = tmplTab->CalculateDrawPortSize(drawportSize, loopTokens);
+ if (scrolling) {
+ CreateScrollingPixmap(0, tmplTab, drawportSize);
+ scrollingPix = 0;
+ scrollOrientation = orVertical;
+ scrollMode = smNone;
+ } else {
+ CreateViewPixmap(0, tmplTab);
+ }
+ }
+}
+
+
+void cDisplayMenuTabView::Render(void) {
+ if (tmplTab->DoDebug()) {
+ tmplTab->Debug();
+ }
+ //Draw Tab, flushing every loop
+ DrawPixmap(0, tmplTab, loopTokens, true);
+}
+
+bool cDisplayMenuTabView::KeyUp(void) {
+ if (!scrolling)
+ return false;
+ int scrollStep = tmplTab->GetScrollStep();
+ int aktHeight = DrawportY(0);
+ if (aktHeight >= 0) {
+ return false;
+ }
+ int newY = aktHeight + scrollStep;
+ if (newY > 0)
+ newY = 0;
+ SetDrawPortPoint(0, cPoint(0, newY));
+ return true;
+}
+
+bool cDisplayMenuTabView::KeyDown(void) {
+ if (!scrolling)
+ return false;
+
+ int scrollStep = tmplTab->GetScrollStep();
+ int aktHeight = DrawportY(0);
+ int totalHeight = DrawportHeight(0);
+ int screenHeight = Height(0);
+
+ if (totalHeight - ((-1)*aktHeight) == screenHeight) {
+ return false;
+ }
+ int newY = aktHeight - scrollStep;
+ if ((-1)*newY > totalHeight - screenHeight)
+ newY = (-1)*(totalHeight - screenHeight);
+ SetDrawPortPoint(0, cPoint(0, newY));
+ return true;
+}
+
+bool cDisplayMenuTabView::KeyLeft(void) {
+ if (!scrolling)
+ return false;
+ if (!PixmapExists(0))
+ return false;
+ int aktHeight = DrawportY(0);
+ int screenHeight = Height(0);
+ int newY = aktHeight + screenHeight;
+ if (newY > 0)
+ newY = 0;
+ SetDrawPortPoint(0, cPoint(0, newY));
+ return true;
+}
+
+bool cDisplayMenuTabView::KeyRight(void) {
+ if (!scrolling)
+ return false;
+ if (!PixmapExists(0))
+ return false;
+ int aktHeight = DrawportY(0);
+ int screenHeight = Height(0);
+ int totalHeight = DrawportHeight(0);
+ int newY = aktHeight - screenHeight;
+ if ((-1)*newY > totalHeight - screenHeight)
+ newY = (-1)*(totalHeight - screenHeight);
+ SetDrawPortPoint(0, cPoint(0, newY));
+ return true;
+}
+
+void cDisplayMenuTabView::GetScrollbarPosition(int &barTop, int &barHeight) {
+ int y = (-1)*DrawportY(0);
+ int totalHeight = DrawportHeight(0);
+ int screenHeight = Height(0);
+ if (totalHeight == 0)
+ return;
+ if (totalHeight <= screenHeight)
+ barHeight = 1000;
+ else {
+ barHeight = (double)screenHeight / (double) totalHeight * 1000;
+ }
+ barTop = (double)y / (double) totalHeight * 1000;
+}
+
+void cDisplayMenuTabView::Action(void) {
+ Render();
+ DoFlush();
+} \ No newline at end of file