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#ifndef __LISTELEMENTS_H
#define __LISTELEMENTS_H
#include "viewelement.h"
#include "../extensions/scrapmanager.h"
#define MAX_TABS 6
/******************************************************************
* cListElement
******************************************************************/
class cListElement : public cViewElement , public cListShiftable {
protected:
eMenuCategory menuCat;
eOrientation orientation;
int num;
bool current;
bool wasCurrent;
bool selectable;
bool selectedFromTop;
bool suppressAnimation;
cListShifter *listShifter;
cViewElement *currentElement;
char *ParseSeparator(const char *text);
void StartListAnimation(void);
public:
cListElement(void);
cListElement(const cListElement &other);
virtual ~cListElement(void) {};
void SetMenuCategory(eMenuCategory menuCat) { this->menuCat = menuCat; };
void SetOrientation(eOrientation orientation) { this->orientation = orientation; };
void SetNumber(int number) { num = number; };
void SetCurrent(bool cur);
bool Current(void) { return current; };
bool WasCurrent(void) { return wasCurrent; };
void WakeCurrent(void);
void SetSelectable(bool sel) { selectable = sel; };
void SetSelectedFromTop(void) { selectedFromTop = true; };
void SetSelectedFromBottom(void) { selectedFromTop = false; };
void SetSuppressAnimation(bool suppress) { suppressAnimation = suppress; };
bool DoScroll(void) { return current; };
void Render(void);
virtual void RenderCurrent(void) { };
virtual void Close(void);
int ListShiftTime(void) { return ShiftTime(); };
int ShiftDistance(void);
eOrientation ShiftOrientation(void);
void SetIndicatorPosition(cPoint &position);
void SetTransparency(int transparency, bool force = false);
void StopListAnimation(void);
virtual void Clear(bool forceClearBackground = false);
};
/******************************************************************
* cCurrentElement
******************************************************************/
class cCurrentElement : public cViewElement {
protected:
int listX;
int listY;
int listWidth;
int listHeight;
int listNum;
public:
cCurrentElement(void);
virtual ~cCurrentElement(void) {};
void SetListPosition(int x, int y, int width, int height, int num);
void SetListTokens(skindesignerapi::cTokenContainer *tokenContainer);
};
/******************************************************************
* cLeMenuDefault
******************************************************************/
class cLeMenuDefault : public cListElement {
private:
char *text;
int *colX;
int *colWidths;
const char *plugName;
const char *GetTabbedText(const char *s, int tab);
void SetMenuCategory(void);
void CheckProgressBar(const char *text, int tab);
public:
cLeMenuDefault(void);
cLeMenuDefault(const cLeMenuDefault &other);
virtual ~cLeMenuDefault(void);
void SetListInfo(int *colX, int *colWidths);
void SetText(const char *text);
void SetPlugin(const char *plugName) { this->plugName = plugName; };
void SetTokenContainer(void);
bool Parse(bool forced = true);
void Clear(bool forceClearBackground = false);
};
/******************************************************************
* cVeMenuMain
******************************************************************/
class cVeMenuMain {
protected:
char *text;
char *number;
char *label;
void SplitText(void);
public:
cVeMenuMain(void);
virtual ~cVeMenuMain(void);
void SetText(const char *text);
};
/******************************************************************
* cLeMenuMain
******************************************************************/
class cCeMenuMain;
class cLeMenuMain : public cListElement, public cVeMenuMain {
private:
cCeMenuMain *currentMain;
public:
cLeMenuMain(void);
cLeMenuMain(const cLeMenuMain &other);
virtual ~cLeMenuMain(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuMain *cur) { currentMain = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void SetText(const char *text);
bool Parse(bool forced = true);
void RenderCurrent(void);
const char *PluginName(void);
};
/******************************************************************
* cCeMenuMain
******************************************************************/
class cCeMenuMain : public cCurrentElement, public cVeMenuMain {
private:
public:
cCeMenuMain(void);
virtual ~cCeMenuMain(void);
void SetTokenContainer(void);
void SetText(const char *text);
bool Parse(bool forced = true);
};
/******************************************************************
* cVeMenuSchedules
******************************************************************/
class cVeMenuSchedules {
protected:
const cEvent *event;
const cChannel *channel;
bool withDate;
eTimerMatch timerMatch;
bool epgSearchFav;
public:
cVeMenuSchedules(void);
virtual ~cVeMenuSchedules(void){};
void SetEpgSearchFav(bool isFav) { epgSearchFav = isFav; };
};
/******************************************************************
* cLeMenuSchedules
******************************************************************/
class cCeMenuSchedules;
class cLeMenuSchedules : public cListElement, public cVeMenuSchedules {
private:
cCeMenuSchedules *currentSchedules;
public:
cLeMenuSchedules(void);
cLeMenuSchedules(const cLeMenuSchedules &other);
virtual ~cLeMenuSchedules(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuSchedules *cur) { currentSchedules = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cEvent *event, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuSchedules
******************************************************************/
class cCeMenuSchedules : public cCurrentElement, public cVeMenuSchedules, public cScrapManager {
private:
eMenuCategory menuCat;
int schedulesIndex;
public:
cCeMenuSchedules(void);
virtual ~cCeMenuSchedules(void);
void SetTokenContainer(void);
void Set(const cEvent *event, const cChannel *channel, bool withDate, eTimerMatch timerMatch, eMenuCategory menuCat);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuChannels
******************************************************************/
class cCeMenuChannels;
class cLeMenuChannels : public cListElement {
private:
cCeMenuChannels *currentChannel;
const cChannel *channel;
bool withProvider;
public:
cLeMenuChannels(void);
cLeMenuChannels(const cLeMenuChannels &other);
virtual ~cLeMenuChannels(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuChannels *cur) { currentChannel = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cChannel *channel, bool withProvider);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuChannels
******************************************************************/
class cCeMenuChannels : public cCurrentElement, public cScrapManager {
private:
const cChannel *channel;
bool withProvider;
int schedulesIndex;
public:
cCeMenuChannels(void);
virtual ~cCeMenuChannels(void);
void SetTokenContainer(void);
void Set(const cChannel *channel, bool withProvider);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuTimers
******************************************************************/
class cCeMenuTimers;
class cLeMenuTimers : public cListElement {
private:
cCeMenuTimers *currentTimer;
const cTimer *timer;
public:
cLeMenuTimers(void);
cLeMenuTimers(const cLeMenuTimers &other);
virtual ~cLeMenuTimers(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuTimers *cur) { currentTimer = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cTimer *timer);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuTimers
******************************************************************/
class cCeMenuTimers : public cCurrentElement, public cScrapManager {
private:
const cTimer *timer;
public:
cCeMenuTimers(void);
virtual ~cCeMenuTimers(void);
void SetTokenContainer(void);
void Set(const cTimer *timer);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuRecordings
******************************************************************/
class cCeMenuRecordings;
class cLeMenuRecordings : public cListElement, public cScrapManager {
private:
cCeMenuRecordings *currentRecording;
const cRecording *recording;
int level;
int total;
int New;
char *RecName(const char *path, int level);
char *FolderName(const char *path, int level);
public:
cLeMenuRecordings(void);
cLeMenuRecordings(const cLeMenuRecordings &other);
virtual ~cLeMenuRecordings(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuRecordings *cur) { currentRecording = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cRecording *recording, int level, int total, int New);
bool Parse(bool forced = true);
void RenderCurrent(void);
void Clear(bool forceClearBackground = false);
void Close(void);
};
/******************************************************************
* cCeMenuRecordings
******************************************************************/
class cCeMenuRecordings : public cCurrentElement, public cScrapManager {
private:
const cRecording *recording;
int level;
int total;
int New;
public:
cCeMenuRecordings(void);
virtual ~cCeMenuRecordings(void);
void SetTokenContainer(void);
void Set(const cRecording *recording, int level, int total, int New);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuPlugin
******************************************************************/
class cCeMenuPlugin;
class cLeMenuPlugin : public cListElement {
private:
int plugId;
int plugMenuId;
cCeMenuPlugin *currentPlugin;
public:
cLeMenuPlugin(void);
cLeMenuPlugin(const cLeMenuPlugin &other);
virtual ~cLeMenuPlugin(void);
void SetTokenContainer(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void SetCurrentElement(cCeMenuPlugin *cur) { currentPlugin = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuPlugin
******************************************************************/
class cCeMenuPlugin : public cCurrentElement {
private:
int plugId;
int plugMenuId;
public:
cCeMenuPlugin(void);
virtual ~cCeMenuPlugin(void);
void SetTokenContainer(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeAudioTracks
******************************************************************/
class cLeAudioTracks : public cListElement {
private:
char *text;
public:
cLeAudioTracks(void);
virtual ~cLeAudioTracks(void);
void SetTokenContainer(void);
void Set(const char *text);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeChannelList
******************************************************************/
class cLeChannelList : public cListElement {
private:
const cChannel *channel;
public:
cLeChannelList(void);
cLeChannelList(const cLeChannelList &other);
virtual ~cLeChannelList(void);
void SetTokenContainer(void);
void Set(const cChannel *channel);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeGroupList
******************************************************************/
class cLeGroupList : public cListElement {
private:
const char *group;
int numChannels;
public:
cLeGroupList(void);
cLeGroupList(const cLeGroupList &other);
virtual ~cLeGroupList(void);
void SetTokenContainer(void);
void Set(const char *group, int numChannels);
bool Parse(bool forced = true);
};
#endif //__LISTELEMENTS_H
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