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/*
* Sudoku: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id: solver.h 18 2005-11-03 21:48:08Z tom $
*/
#ifndef VDR_SUDOKU_SOLVER_H
#define VDR_SUDOKU_SOLVER_H
#include "sudoku.h"
#include "backtrack.h"
#include "puzzle.h"
namespace Sudoku
{
//--- class Sudoku::Solver ---------------------------------------------------
/** Implementation of a backtracking algorithm to solve Sudoku puzzles
*
* The algorithm tries to set numbers in all free cells of the puzzle
* sticking to the rules of Sudoku puzzles.
*
* There are three ways to use this class:
*
* 1. Solve a Sudoku puzzle with some numbers given:
*
* \code
* Puzzle puzzle(36); // Generate a random puzzle with 36 givens.
* Solver solver(puzzle);
* solver.find_next_solution();
* if (solver.solution_is_valid())
* {
* // Do something with the puzzle.
* ...
* }
* solver.find_next_solution();
* bool more_than_one_solution = solver.solution_is_valid();
* \endcode
*
* 2. Search a random Sudoku solution:
*
* \code
* Puzzle puzzle; // Generate an empty puzzle without givens.
* Solver solver(puzzle, true);
* solver.find_next_solution();
* if (solver.solution_is_valid())
* {
* // Do something with the puzzle.
* ...
* }
* \endcode
*
* 3. Search all Sudoku solutions:
*
* \code
* Puzzle puzzle; // Generate an empty puzzle without givens.
* Solver solver(puzzle);
* solver.find_next_solution();
* while (solver.solution_is_valid())
* {
* // Do something with the puzzle.
* ...
* solver.find_next_solution();
* }
* \endcode
*/
class Solver : public BackTrack::Algorithm, public BackTrack::Solution
{
Puzzle& puzzle;
Pos free_list[SDIM];
unsigned int free_count;
bool random_init, random;
public:
/** Constructor */
Solver(Puzzle& puzzle, bool random_init = false, unsigned int max_iter = 0);
/** Set the element to the first sibling. */
virtual void set_first_at(unsigned int level);
/** Set the element to the next sibling. */
virtual void set_next_at(unsigned int level);
/** Reset the element. */
virtual void reset_at(unsigned int level);
/** Check if the element is set to the last sibling. */
virtual bool is_last_at(unsigned int level) const;
/** Check if the element is valid (following elements ignored). */
virtual bool is_valid_at(int level) const;
/** Check if the level is the last possible level. */
virtual bool is_last_level(int level) const;
};
} // namespace Sudoku
#endif // VDR_SUDOKU_SOLVER_H
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