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authorlordjaxom <lordjaxom>2004-06-01 21:02:41 +0000
committerlordjaxom <lordjaxom>2004-06-01 21:02:41 +0000
commite535cdbe09d9c13d79cd6722aafca5798b7d1e35 (patch)
tree640a6597a28e3f548a469b3c19e681d48a0622dc /common.h
parent37b57e7872214cc59119faf29bd058362504b3f6 (diff)
downloadvdr-plugin-text2skin-e535cdbe09d9c13d79cd6722aafca5798b7d1e35.tar.gz
vdr-plugin-text2skin-e535cdbe09d9c13d79cd6722aafca5798b7d1e35.tar.bz2
- fixed possible segfault when showing language logo (happened when channelv0.0.1-rc3
was not available) - fixed some memory leaks - fixed "too many colors used in palette" warning for non-imlib-users
Diffstat (limited to 'common.h')
-rw-r--r--common.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/common.h b/common.h
index aea0452..d0280d3 100644
--- a/common.h
+++ b/common.h
@@ -1,5 +1,5 @@
/*
- * $Id: common.h,v 1.4 2004/05/31 19:54:12 lordjaxom Exp $
+ * $Id: common.h,v 1.5 2004/06/01 21:02:38 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_COMMON_H
@@ -13,6 +13,7 @@ class cText2SkinItem;
const char *SkinPath(void);
void DrawTextTransparent(cOsd *Osd, int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width, int Height, int Alignment);
+void DrawBitmap(cOsd *Osd, int x, int y, cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0);
const char *ChannelNumber(const cChannel *Channel, int Number);
const char *ChannelName(const cChannel *Channel, int Number);
string ItemText(cText2SkinItem *Item, const string &Content);