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authorlordjaxom <lordjaxom>2004-06-25 17:54:38 +0000
committerlordjaxom <lordjaxom>2004-06-25 17:54:38 +0000
commitf2a4ea2dc8c0d915e0f2af6f4ec1a228e1e94453 (patch)
treee071f932913f57fa464a7e3cdd5cf774c3a629e5 /display.c
parentde602ae6486b181ec081749a510cfcf15c71c817 (diff)
downloadvdr-plugin-text2skin-f2a4ea2dc8c0d915e0f2af6f4ec1a228e1e94453.tar.gz
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- on devices capable of full-color OSD, bpp's have no meaning anymorev0.0.7
(but will still work like usual). On such devices, a full-screen 8-bit OSD will be used - new display-item "PresentTextDescription" displays combined ShortText/Description - displaying replay symbols only if information is actually available - exchanged x, y, width, height with x1, y1, x2, y2 coordinates (skin version is now 0.0.3) - coordinates may be negative to respect dynamic OSD settings (negative coordinates give pixels from the right or bottom edge) - added base parameter to Skin item to be able to use full screen in absolute mode - added a script to convert 0.0.2 skins to 0.0.3 - added parsing quoted texts (path="Bla.jpg" etc. will work correctly now) - fixed translator to escape the dollar sign - fixed display of scrollbar (REALLY!) - fixed linkage of libMagick++
Diffstat (limited to 'display.c')
-rw-r--r--display.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/display.c b/display.c
index 43a6786..d046a85 100644
--- a/display.c
+++ b/display.c
@@ -1,5 +1,5 @@
/*
- * $Id: display.c,v 1.17 2004/06/16 18:46:50 lordjaxom Exp $
+ * $Id: display.c,v 1.18 2004/06/24 18:37:30 lordjaxom Exp $
*/
#include "render.h"
@@ -109,8 +109,10 @@ void cText2SkinDisplayReplay::SetTitle(const char *Title) {
}
void cText2SkinDisplayReplay::SetMode(bool Play, bool Forward, int Speed) {
+ Dprintf("speed: Play = %s, Forward = %s, Speed = %d\n", Play ? "true" : "false", Forward ? "true" : "false", Speed);
mRender->Lock();
- if (mRender->mReplayPlay != Play || mRender->mReplayForward != Forward || mRender->mReplaySpeed != Speed) {
+ if (mRender->mReplayInfo == false || mRender->mReplayPlay != Play || mRender->mReplayForward != Forward || mRender->mReplaySpeed != Speed) {
+ mRender->mReplayInfo = true;
mRender->mReplayPlay = Play;
mRender->mReplayForward = Forward;
mRender->mReplaySpeed = Speed;