diff options
author | lordjaxom <lordjaxom> | 2004-06-25 17:54:38 +0000 |
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committer | lordjaxom <lordjaxom> | 2004-06-25 17:54:38 +0000 |
commit | f2a4ea2dc8c0d915e0f2af6f4ec1a228e1e94453 (patch) | |
tree | e071f932913f57fa464a7e3cdd5cf774c3a629e5 /display.c | |
parent | de602ae6486b181ec081749a510cfcf15c71c817 (diff) | |
download | vdr-plugin-text2skin-f2a4ea2dc8c0d915e0f2af6f4ec1a228e1e94453.tar.gz vdr-plugin-text2skin-f2a4ea2dc8c0d915e0f2af6f4ec1a228e1e94453.tar.bz2 |
- on devices capable of full-color OSD, bpp's have no meaning anymorev0.0.7
(but will still work like usual). On such devices, a full-screen 8-bit
OSD will be used
- new display-item "PresentTextDescription" displays combined
ShortText/Description
- displaying replay symbols only if information is actually available
- exchanged x, y, width, height with x1, y1, x2, y2 coordinates
(skin version is now 0.0.3)
- coordinates may be negative to respect dynamic OSD settings
(negative coordinates give pixels from the right or bottom edge)
- added base parameter to Skin item to be able to use full screen in absolute
mode
- added a script to convert 0.0.2 skins to 0.0.3
- added parsing quoted texts (path="Bla.jpg" etc. will work correctly now)
- fixed translator to escape the dollar sign
- fixed display of scrollbar (REALLY!)
- fixed linkage of libMagick++
Diffstat (limited to 'display.c')
-rw-r--r-- | display.c | 6 |
1 files changed, 4 insertions, 2 deletions
@@ -1,5 +1,5 @@ /* - * $Id: display.c,v 1.17 2004/06/16 18:46:50 lordjaxom Exp $ + * $Id: display.c,v 1.18 2004/06/24 18:37:30 lordjaxom Exp $ */ #include "render.h" @@ -109,8 +109,10 @@ void cText2SkinDisplayReplay::SetTitle(const char *Title) { } void cText2SkinDisplayReplay::SetMode(bool Play, bool Forward, int Speed) { + Dprintf("speed: Play = %s, Forward = %s, Speed = %d\n", Play ? "true" : "false", Forward ? "true" : "false", Speed); mRender->Lock(); - if (mRender->mReplayPlay != Play || mRender->mReplayForward != Forward || mRender->mReplaySpeed != Speed) { + if (mRender->mReplayInfo == false || mRender->mReplayPlay != Play || mRender->mReplayForward != Forward || mRender->mReplaySpeed != Speed) { + mRender->mReplayInfo = true; mRender->mReplayPlay = Play; mRender->mReplayForward = Forward; mRender->mReplaySpeed = Speed; |