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authorAndreas Brugger <brougs78@gmx.net>2006-02-04 11:49:02 +0100
committerThomas Günther <tom@toms-cafe.de>2009-06-03 02:58:17 +0200
commitc1bf83aec2961a4e84dbc1c36042bd985f044a91 (patch)
tree6ce0edea2a8cdf3e83ee897022f85261c6c15407 /render.c
parentdaad17454a344d50150850fd9b9062b200982140 (diff)
downloadvdr-plugin-text2skin-c1bf83aec2961a4e84dbc1c36042bd985f044a91.tar.gz
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2006-02-04: Version 1.1-cvs_ext-0.7 (vdr-text2skin-1.1-cvs_ext-0.7.diff)
- changed the routines to determine the next timers - added the possibility to have a scrollbar in every menu - not fully implemented yet (to position in menu-lists is not necessarily correct, if there are more items with the same osd-text)
Diffstat (limited to 'render.c')
-rw-r--r--render.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/render.c b/render.c
index 78c5ac6..f523e63 100644
--- a/render.c
+++ b/render.c
@@ -263,6 +263,7 @@ void cText2SkinRender::DrawObject(const cxObject *Object)
// there is no "next tab", use the rightmost edge
obj.mPos2.x += Object->mPos1.x;
SetEditableWidth(obj.Size().w);
+ //printf("EditableWidth von '%s': %d Pixels\n", obj.Text().c_str(), obj.Size().w);
}
obj.mPos2.y += Object->mPos1.y + yoffset;