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authorlordjaxom <lordjaxom>2004-06-25 17:54:38 +0000
committerlordjaxom <lordjaxom>2004-06-25 17:54:38 +0000
commitf2a4ea2dc8c0d915e0f2af6f4ec1a228e1e94453 (patch)
treee071f932913f57fa464a7e3cdd5cf774c3a629e5 /render.h
parentde602ae6486b181ec081749a510cfcf15c71c817 (diff)
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- on devices capable of full-color OSD, bpp's have no meaning anymorev0.0.7
(but will still work like usual). On such devices, a full-screen 8-bit OSD will be used - new display-item "PresentTextDescription" displays combined ShortText/Description - displaying replay symbols only if information is actually available - exchanged x, y, width, height with x1, y1, x2, y2 coordinates (skin version is now 0.0.3) - coordinates may be negative to respect dynamic OSD settings (negative coordinates give pixels from the right or bottom edge) - added base parameter to Skin item to be able to use full screen in absolute mode - added a script to convert 0.0.2 skins to 0.0.3 - added parsing quoted texts (path="Bla.jpg" etc. will work correctly now) - fixed translator to escape the dollar sign - fixed display of scrollbar (REALLY!) - fixed linkage of libMagick++
Diffstat (limited to 'render.h')
-rw-r--r--render.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/render.h b/render.h
index b47db56..279a401 100644
--- a/render.h
+++ b/render.h
@@ -1,5 +1,5 @@
/*
- * $Id: render.h,v 1.22 2004/06/16 18:46:50 lordjaxom Exp $
+ * $Id: render.h,v 1.24 2004/06/24 18:37:30 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_RENDER_H
@@ -26,6 +26,8 @@ class cText2SkinRender: public cThread {
friend class cText2SkinDisplayMenu;
private:
+ static cText2SkinRender *mRender;
+
cText2SkinData *mData;
cText2SkinI18n *mI18n;
cText2SkinTheme *mTheme;
@@ -56,6 +58,7 @@ private:
// replay display
string mReplayTitle;
+ bool mReplayInfo;
bool mReplayPlay;
bool mReplayForward;
int mReplaySpeed;
@@ -98,6 +101,10 @@ private:
cCondVar mDoUpdate;
cMutex mMutex;
int mUpdateIn;
+
+ // coordinate transformation
+ eBaseCoordinate mBase;
+ SIZE mBaseSize;
protected:
// Update thread
@@ -157,6 +164,8 @@ public:
cText2SkinRender(cText2SkinLoader *Loader, eSkinSection Section);
virtual ~cText2SkinRender();
+ static POINT Transform(const POINT &Pos);
+
void Flush(void) { Lock(); mDoUpdate.Broadcast(); Unlock(); }
};