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/*
* $Id: bitmap.h,v 1.11 2004/06/16 18:46:50 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_BITMAP_H
#define VDR_TEXT2SKIN_BITMAP_H
#include "common.h"
#include "cache.h"
#include <vdr/osd.h>
class cText2SkinBitmap;
typedef cText2SkinCache<string,cText2SkinBitmap*> cImageCache;
class cText2SkinBitmap {
private:
static cImageCache mCache;
static bool mFirstTime;
vector<cBitmap*> mBitmaps;
int mCurrent;
time_t mDelay;
time_t mLastGet;
// disallow direct construction
cText2SkinBitmap(void);
public:
static cText2SkinBitmap *Load(const char *Filename, int Alpha = 0);
static void FlushCache(void) { mCache.Flush(); }
virtual ~cText2SkinBitmap();
cBitmap &Get(int &UpdateIn);
void SetColor(int Index, tColor Color) { mBitmaps[mCurrent]->SetColor(Index, Color); }
void SetAlpha(int Alpha);
bool LoadXpm(const char *Filename, int Alpha);
#ifdef HAVE_IMLIB2
bool LoadImlib(const char *Filename, int Alpha);
#endif
#ifdef HAVE_IMAGEMAGICK
bool LoadMagick(const char *Filename, int Alpha);
#endif
};
#endif // VDR_TEXT2SKIN_BITMAP_H
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