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// -*- c++ -*-
#ifndef VDR_TEXT2SKIN_BITMAP_H
#define VDR_TEXT2SKIN_BITMAP_H
#include "common.h"
#include "cache.h"
#include <vdr/osd.h>
struct tBitmapSpec {
std::string Filename;
int Alpha;
int Width;
int Height;
int Colors;
tBitmapSpec(const std::string &filename, int alpha, int width, int height, int colors):
Filename(filename), Alpha(alpha), Width(width), Height(height), Colors(colors) {}
bool operator<(const tBitmapSpec &Src) const;
bool operator==(const tBitmapSpec &Src) const;
};
inline bool tBitmapSpec::operator<(const tBitmapSpec &Src) const
{
if (Filename == Src.Filename) {
if (Alpha == Src.Alpha) {
if (Width == Src.Width) {
if (Height == Src.Height)
return Colors < Src.Colors;
return Height < Src.Height;
}
return Width < Src.Width;
}
return Alpha < Src.Alpha;
}
return Filename < Src.Filename;
}
inline bool tBitmapSpec::operator==(const tBitmapSpec &Src) const
{
return Filename == Src.Filename
&& Alpha == Src.Alpha
&& Width == Src.Width
&& Height == Src.Height
&& Colors == Src.Colors;
}
class cText2SkinBitmap;
class cBitmapCache: public cxCache<tBitmapSpec,cText2SkinBitmap*> {
protected:
virtual void DeleteObject(const tBitmapSpec &Key, cText2SkinBitmap *&Data);
virtual void ResetObject(cText2SkinBitmap *&Data);
public:
cBitmapCache(uint MaxItems): cxCache<tBitmapSpec,cText2SkinBitmap*>(MaxItems) {}
virtual ~cBitmapCache() { Flush(); }
};
class cText2SkinBitmap {
private:
static cBitmapCache mCache;
std::vector<cBitmap*> mBitmaps;
int mCurrent;
time_t mDelay;
time_t mLastGet;
// disallow direct construction
cText2SkinBitmap(void);
bool LoadXpm(const char *Filename);
bool LoadNonXpm(const char *Filename, int height, int width, int colors, bool Quiet);
public:
static cText2SkinBitmap *Load(const std::string &Filename, int Alpha = 0, int height = 0,
int width = 0, int colors = 0, bool Quiet = false);
static bool Available(const std::string &Filename, int Alpha = 0, int height = 0,
int width = 0, int colors = 0);
static void ResetCache(void) { mCache.Reset(); }
static void FlushCache(void) { mCache.Flush(); }
static void Init(void);
virtual ~cText2SkinBitmap();
void Reset(void) { mCurrent = 0; mLastGet = 0; }
cBitmap &Get(uint &UpdateIn, uint Now);
void SetColor(int Index, tColor Color);
void SetAlpha(int Alpha);
};
inline void cText2SkinBitmap::SetColor(int Index, tColor Color) {
mBitmaps[mCurrent]->SetColor(Index, Color);
}
#endif // VDR_TEXT2SKIN_BITMAP_H
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