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/*
* $Id: bitmap.h,v 1.12 2004/06/18 16:08:11 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_BITMAP_H
#define VDR_TEXT2SKIN_BITMAP_H
#include "common.h"
#include "cache.h"
#include <vdr/osd.h>
class cText2SkinBitmap {
private:
static cText2SkinCache mCache;
vector<cBitmap*> mBitmaps;
int mCurrent;
time_t mDelay;
time_t mLastGet;
// disallow direct construction
cText2SkinBitmap(void);
public:
static cText2SkinBitmap *Load(const char *Filename, int Alpha = 0);
static void ResetCache(void) { mCache.Reset(); }
static void FlushCache(void) { mCache.Flush(); }
virtual ~cText2SkinBitmap();
void Reset(void) { mCurrent = 0; mLastGet = 0; }
cBitmap &Get(int &UpdateIn);
void SetColor(int Index, tColor Color);
void SetAlpha(int Alpha);
bool LoadXpm(const char *Filename, int Alpha);
#ifdef HAVE_IMLIB2
bool LoadImlib(const char *Filename, int Alpha);
#endif
#ifdef HAVE_IMAGEMAGICK
bool LoadMagick(const char *Filename, int Alpha);
#endif
};
inline void cText2SkinBitmap::SetColor(int Index, tColor Color) {
mBitmaps[mCurrent]->SetColor(Index, Color);
}
#endif // VDR_TEXT2SKIN_BITMAP_H
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