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/*
* $Id: data.h,v 1.2 2004/05/23 19:20:26 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_DATA_H
#define VDR_TEXT2SKIN_DATA_H
#include <vdr/tools.h>
#include <vdr/osd.h>
#include <vdr/config.h>
// sections and items known by skin files
enum eSkinSection {
sectionUnknown,
sectionChannelSmall,
sectionChannel,
sectionVolume,
sectionReplayMode,
sectionReplay,
sectionMessage,
sectionMenu,
};
enum eSkinItem {
itemUnknown,
itemSkin, // item identifying the Skin itself
itemBackground,
itemLogo,
itemText,
itemDateTime,
itemDate,
itemTime,
itemChannelNumberName,
itemChannelNumber,
itemChannelName,
itemRectangle,
itemEllipse,
itemTimebar,
itemPresentTime,
itemPresentTitle,
itemPresentShortText,
itemFollowingTime,
itemFollowingTitle,
itemFollowingShortText,
itemSymbolTeletext,
itemSymbolAudio,
itemSymbolDolby,
itemSymbolEncrypted,
itemVolumebar,
itemMute,
itemProgressbar,
itemReplayTitle,
itemReplayCurrent,
itemReplayTotal,
itemReplayJump,
itemMessageStatus,
itemMessageInfo,
itemMessageWarning,
itemMessageError,
itemMenuArea,
itemMenuItem,
itemMenuCurrent
};
class cText2SkinItem: public cListObject {
friend class cText2SkinRender;
private:
static eSkinSection mParseSection;
eSkinSection mSection;
eSkinItem mItem;
int mX, mY;
int mWidth, mHeight;
int mBpp;
tColor *mFg;
tColor *mBg;
char *mName;
char *mVersion;
char *mFont;
char *mPath;
char *mAltPath;
char *mText;
eTextAlignment mAlign;
protected:
bool ParseItem(const char *Text);
bool ParseVar(const char *Text, const char *Name, int *Value);
bool ParseVar(const char *Text, const char *Name, char **Value);
bool ParseVar(const char *Text, const char *Name, tColor **Value);
bool ParseVar(const char *Text, const char *Name, eTextAlignment *Value);
public:
cText2SkinItem(void);
~cText2SkinItem();
bool Parse(const char *Text);
eSkinSection Section(void) const { return mSection; }
eSkinItem Item(void) const { return mItem; }
int X(void) const { return mX; }
int Y(void) const { return mY; }
int Width(void) const { return mWidth; }
int Height(void) const { return mHeight; }
int Bpp(void) const { return mBpp; }
bool HasFg(void) const { return mFg != NULL; }
tColor Fg(void) const { return mFg ? *mFg : 0xFFFFFFFF; }
bool HasBg(void) const { return mBg != NULL; }
tColor Bg(void) const { return mBg ? *mBg : 0xFF000000; }
const char *Name(void) const { return mName; }
const char *Version(void) const { return mVersion; }
const char *Font(void) const { return mFont; }
const char *Path(void) const { return mPath; }
const char *AltPath(void) const { return mAltPath; }
const char *Text(void) const { return mText; }
eTextAlignment Align(void) const { return mAlign; }
};
class cText2SkinData: public cConfig<cText2SkinItem> {
private:
char *mSkin;
public:
cText2SkinData(const char *Skin);
~cText2SkinData();
cText2SkinItem *Get(eSkinItem Item);
const char *Skin(void) const { return mSkin; }
};
#endif // VDR_TEXT2SKIN_DATA_H
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