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/*
* $Id: data.h,v 1.9 2004/05/31 19:54:12 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_DATA_H
#define VDR_TEXT2SKIN_DATA_H
#define __STL_CONFIG_H
#include <vdr/tools.h>
#include <vdr/osd.h>
#include <vdr/config.h>
#undef __STL_CONFIG_H
#include <string>
using std::string;
// sections and items known by skin files
enum eSkinSection {
sectionUnknown,
sectionChannelSmall,
sectionChannel,
sectionVolume,
sectionReplayMode,
sectionReplay,
sectionMessage,
sectionMenu,
};
enum eSkinItem {
itemUnknown,
itemSkin, // item identifying the Skin itself
itemBackground,
itemText,
itemImage,
itemRectangle,
itemEllipse,
itemSlope,
itemDateTime,
itemDate,
itemTime,
itemChannelLogo,
itemChannelNumberName,
itemChannelNumber,
itemChannelName,
itemLanguage,
itemTimebar,
itemPresentTime,
itemPresentTitle,
itemPresentShortText,
itemFollowingTime,
itemFollowingTitle,
itemFollowingShortText,
itemSymbolTeletext,
itemSymbolAudio,
itemSymbolDolby,
itemSymbolEncrypted,
itemSymbolRecording,
itemSymbolRadio,
itemVolumebar,
itemMute,
itemReplaybar,
itemReplayTitle,
itemReplayCurrent,
itemReplayTotal,
itemReplayJump,
itemSymbolPlay,
itemSymbolPause,
itemSymbolFastFwd,
itemSymbolFastRew,
itemSymbolSlowFwd,
itemSymbolSlowRew,
itemMessageStatus,
itemMessageInfo,
itemMessageWarning,
itemMessageError,
itemMenuArea,
itemMenuItem,
itemMenuCurrent,
itemMenuTitle,
itemMenuRed,
itemMenuGreen,
itemMenuYellow,
itemMenuBlue,
};
struct POINT {
int x, y;
};
struct SIZE {
int w, h;
};
class cText2SkinItem: public cListObject {
friend class cText2SkinRender;
private:
static eSkinSection mParseSection;
eSkinSection mSection;
eSkinItem mItem;
POINT mPos;
SIZE mSize;
int mBpp;
int mArc;
tColor *mFg;
tColor *mBg;
const cFont *mFont;
string mName;
string mVersion;
string mPath;
string mAltPath;
string mText;
string mType;
eTextAlignment mAlign;
protected:
bool ParseItem(const char *Text);
bool ParseVar(const char *Text, const char *Name, int *Value);
bool ParseVar(const char *Text, const char *Name, const cFont **Value);
bool ParseVar(const char *Text, const char *Name, string &Value);
bool ParseVar(const char *Text, const char *Name, tColor **Value);
bool ParseVar(const char *Text, const char *Name, eTextAlignment *Value);
public:
cText2SkinItem(void);
~cText2SkinItem();
bool Parse(const char *Text);
eSkinSection Section(void) const { return mSection; }
eSkinItem Item(void) const { return mItem; }
const POINT &Pos(void) const { return mPos; }
const SIZE &Size(void) const { return mSize; }
int Bpp(void) const { return mBpp; }
int Arc(void) const { return mArc; }
const tColor *Fg(void) const { return mFg; }
const tColor *Bg(void) const { return mBg; }
const cFont *Font(void) const { return mFont; }
const string &Name(void) const { return mName; }
const string &Version(void) const { return mVersion; }
const string &Path(void) const { return mPath; }
const string &AltPath(void) const { return mAltPath; }
const string &Text(void) const { return mText; }
const string &Type(void) const { return mType; }
eTextAlignment Align(void) const { return mAlign; }
};
class cText2SkinData: public cConfig<cText2SkinItem> {
private:
char *mSkin;
public:
cText2SkinData(const char *Skin);
~cText2SkinData();
cText2SkinItem *Get(eSkinItem Item);
const char *Skin(void) const { return mSkin; }
};
#endif // VDR_TEXT2SKIN_DATA_H
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