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/*
* $Id: display.c,v 1.19 2004/07/02 19:00:22 lordjaxom Exp $
*/
#include "render.h"
#include "data.h"
#include "loader.h"
#include "display.h"
#include "scroller.h"
// --- cText2SkinDisplayChannel -----------------------------------------------
cText2SkinDisplayChannel::cText2SkinDisplayChannel(cText2SkinLoader *Loader, bool WithInfo) {
mWithInfo = WithInfo;
mRender = new cText2SkinRender(Loader, WithInfo ? sectionChannel : sectionChannelSmall);
mDirty = false;
}
cText2SkinDisplayChannel::~cText2SkinDisplayChannel() {
delete mRender;
}
void cText2SkinDisplayChannel::SetChannel(const cChannel *Channel, int Number) {
mRender->Lock();
if (mRender->mChannel != Channel || mRender->mChannelNumber != Number) {
mRender->mChannel = Channel;
mRender->mChannelNumber = Number;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayChannel::SetEvents(const cEvent *Present, const cEvent *Following) {
mRender->Lock();
if (mRender->mChannelPresent != Present || mRender->mChannelFollowing != Following) {
mRender->mChannelPresent = Present;
mRender->mChannelFollowing = Following;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayChannel::SetMessage(eMessageType Type, const char *Text) {
if (Text == NULL) Text = "";
mRender->Lock();
if (mRender->mMessageType != Type || mRender->mMessageText != Text) {
mRender->mMessageType = Type;
mRender->mMessageText = Text;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayChannel::Flush(void) {
if (mDirty) {
mRender->Flush();
mDirty = false;
}
}
// --- cText2SkinDisplayVolume ------------------------------------------------
cText2SkinDisplayVolume::cText2SkinDisplayVolume(cText2SkinLoader *Loader) {
mRender = new cText2SkinRender(Loader, sectionVolume);
mDirty = false;
}
cText2SkinDisplayVolume::~cText2SkinDisplayVolume() {
delete mRender;
}
void cText2SkinDisplayVolume::SetVolume(int Current, int Total, bool Mute) {
mRender->Lock();
if (mRender->mVolumeCurrent != Current || mRender->mVolumeTotal != Total || mRender->mVolumeMute != Mute) {
mRender->mVolumeCurrent = Current;
mRender->mVolumeTotal = Total;
mRender->mVolumeMute = Mute;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayVolume::Flush(void) {
if (mDirty) {
mRender->Flush();
mDirty = false;
}
}
// --- cText2SkinDisplayReplay ------------------------------------------------
cText2SkinDisplayReplay::cText2SkinDisplayReplay(cText2SkinLoader *Loader, bool ModeOnly) {
Dprintf("ModeOnly: %d\n", ModeOnly);
mRender = new cText2SkinRender(Loader, ModeOnly ? sectionReplayMode : sectionReplay);
mDirty = false;
}
cText2SkinDisplayReplay::~cText2SkinDisplayReplay() {
delete mRender;
}
void cText2SkinDisplayReplay::SetTitle(const char *Title) {
if (Title == NULL) Title = "";
mRender->Lock();
if (mRender->mReplayTitle != Title) {
mRender->mReplayTitle = Title;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::SetMode(bool Play, bool Forward, int Speed) {
Dprintf("speed: Play = %s, Forward = %s, Speed = %d\n", Play ? "true" : "false", Forward ? "true" : "false", Speed);
mRender->Lock();
if (mRender->mReplayInfo == false || mRender->mReplayPlay != Play || mRender->mReplayForward != Forward || mRender->mReplaySpeed != Speed) {
mRender->mReplayInfo = true;
mRender->mReplayPlay = Play;
mRender->mReplayForward = Forward;
mRender->mReplaySpeed = Speed;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::SetProgress(int Current, int Total) {
mRender->Lock();
if (mRender->mReplayCurrent != Current || mRender->mReplayTotal != Total) {
mRender->mReplayCurrent = Current;
mRender->mReplayTotal = Total;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::SetMarks(const cMarks *Marks) {
mRender->Lock();
if (mRender->mReplayMarks != Marks) {
mRender->mReplayMarks = Marks;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::SetCurrent(const char *Current) {
if (Current == NULL) Current = "";
mRender->Lock();
if (mRender->mReplayCurrentText != Current) {
mRender->mReplayCurrentText = Current;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::SetTotal(const char *Total) {
if (Total == NULL) Total = "";
mRender->Lock();
if (mRender->mReplayTotalText != Total) {
mRender->mReplayTotalText = Total;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::SetJump(const char *Jump) {
if (Jump == NULL) Jump = "";
mRender->Lock();
if (mRender->mReplayJump != Jump) {
mRender->mReplayJump = Jump;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::SetMessage(eMessageType Type, const char *Text) {
if (Text == NULL) Text = "";
mRender->Lock();
if (mRender->mMessageType != Type || mRender->mMessageText != Text) {
mRender->mMessageType = Type;
mRender->mMessageText = Text;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayReplay::Flush(void) {
if (mDirty) {
mRender->Flush();
mDirty = false;
}
}
// --- cText2SkinDisplayMessage -----------------------------------------------
cText2SkinDisplayMessage::cText2SkinDisplayMessage(cText2SkinLoader *Loader) {
mRender = new cText2SkinRender(Loader, sectionMessage);
mDirty = false;
}
cText2SkinDisplayMessage::~cText2SkinDisplayMessage() {
delete mRender;
}
void cText2SkinDisplayMessage::SetMessage(eMessageType Type, const char *Text) {
if (Text == NULL) Text = "";
mRender->Lock();
if (mRender->mMessageType != Type || mRender->mMessageText != Text) {
mRender->mMessageType = Type;
mRender->mMessageText = Text;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMessage::Flush(void) {
if (mDirty) {
mRender->Flush();
mDirty = false;
}
}
// --- cText2SkinDisplayMenu --------------------------------------------------
cText2SkinDisplayMenu::cText2SkinDisplayMenu(cText2SkinLoader *Loader) {
mRender = new cText2SkinRender(Loader, sectionMenu);
mDirty = false;
mMaxItems = 0;
cText2SkinItem *area = Loader->Data()->Get(sectionMenu, itemMenuArea);
cText2SkinItem *item = Loader->Data()->Get(sectionMenu, itemMenuItem);
if (area && item)
mMaxItems = area->Size().h / item->Size().h;
else
esyslog("ERROR: text2skin: Skin is missing the items MenuArea and/or MenuItem");
}
cText2SkinDisplayMenu::~cText2SkinDisplayMenu() {
delete mRender;
}
void cText2SkinDisplayMenu::Clear(void) {
mRender->Lock();
mRender->mMenuItems.clear();
mRender->mMenuTitle = "";
mRender->mMenuCurrent = -1;
mRender->mMenuRed = "";
mRender->mMenuGreen = "";
mRender->mMenuYellow = "";
mRender->mMenuBlue = "";
mRender->mMenuEvent = NULL;
mRender->mMenuRecording = NULL;
mRender->mMenuText = "";
Dprintf("Clear\n");
//mRender->mMessageText = "";
DELETENULL(mRender->mScroller);
mRender->Unlock();
mDirty = true;
}
void cText2SkinDisplayMenu::SetTitle(const char *Title) {
if (Title == NULL) Title = "";
mRender->Lock();
if (mRender->mMenuTitle != Title) {
mRender->mMenuTitle = Title;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::SetButtons(const char *Red, const char *Green, const char *Yellow, const char *Blue) {
if (Red == NULL) Red = "";
if (Green == NULL) Green = "";
if (Yellow == NULL) Yellow = "";
if (Blue == NULL) Blue = "";
mRender->Lock();
if (mRender->mMenuRed != Red || mRender->mMenuGreen != Green || mRender->mMenuYellow != Yellow || mRender->mMenuBlue != Blue) {
mRender->mMenuRed = Red;
mRender->mMenuGreen = Green;
mRender->mMenuYellow = Yellow;
mRender->mMenuBlue = Blue;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::SetMessage(eMessageType Type, const char *Text) {
Dprintf("SetMessage %s\n", Text);
if (Text == NULL) Text = "";
mRender->Lock();
if (mRender->mMessageType != Type || mRender->mMessageText != Text) {
mRender->mMessageType = Type;
mRender->mMessageText = Text;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::SetItem(const char *Text, int Index, bool Current, bool Selectable) {
cText2SkinRender::MenuItem item;
item.text = Text;
item.sel = Selectable;
for (int i = 0; i < MaxTabs; ++i) {
const char *tab = GetTabbedText(Text, i);
if (tab)
item.tabs[i] = tab;
if (!Tab(i + 1))
break;
}
mRender->Lock();
SetEditableWidth(mRender->GetEditableWidth(item, Current));
if ((int)mRender->mMenuItems.size() <= Index) {
mRender->mMenuItems.push_back(item);
mDirty = true;
} else if (mRender->mMenuItems[Index] != item) {
mRender->mMenuItems[Index] = item;
mDirty = true;
}
if (Current && mRender->mMenuCurrent != Index) {
mRender->mMenuCurrent = Index;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::SetEvent(const cEvent *Event) {
mRender->Lock();
if (mRender->mMenuEvent != Event) {
mRender->mMenuEvent = Event;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::SetRecording(const cRecording *Recording) {
mRender->Lock();
if (mRender->mMenuRecording != Recording) {
mRender->mMenuRecording = Recording;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::SetText(const char *Text, bool FixedFont) {
if (Text == NULL) Text = "";
mRender->Lock();
if (mRender->mMenuText != Text || mRender->mMenuTextFixedFont != FixedFont) {
mRender->mMenuText = Text;
mRender->mMenuTextFixedFont = FixedFont;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::SetTabs(int Tab1, int Tab2, int Tab3, int Tab4, int Tab5) {
cSkinDisplayMenu::SetTabs(Tab1, Tab2, Tab3, Tab4, Tab5);
mRender->Lock();
mRender->mMenuTabs[0] = Tab(0);
mRender->mMenuTabs[1] = Tab(1);
mRender->mMenuTabs[2] = Tab(2);
mRender->mMenuTabs[3] = Tab(3);
mRender->mMenuTabs[4] = Tab(4);
mRender->mMenuTabs[5] = Tab(5);
mRender->Unlock();
}
void cText2SkinDisplayMenu::Scroll(bool Up, bool Page) {
mRender->Lock();
if (mRender->mScroller && (Up ? mRender->mScroller->CanScrollUp() : mRender->mScroller->CanScrollDown())) {
mRender->mMenuScroll = true;
mRender->mMenuScrollUp = Up;
mRender->mMenuScrollPage = Page;
mDirty = true;
}
mRender->Unlock();
}
void cText2SkinDisplayMenu::Flush(void) {
if (mDirty) {
mRender->Flush();
mDirty = false;
}
}
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