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// -*- c++ -*-
#include "font.h"
#include "render.h"
#include <vdr/tools.h>
cText2SkinFontCache::cText2SkinFontCache(void)
{
}
cText2SkinFontCache::~cText2SkinFontCache()
{
Clear();
}
bool cText2SkinFontCache::Load(string Name, string CacheName, int Size)
{
if ( _cache.find(CacheName) != _cache.end() )
return true;
cFont* newFont = cFont::CreateFont(Name.c_str(), Size);
if ( newFont == NULL )
return false;
_cache[CacheName] = newFont;
return true;
}
const cFont* cText2SkinFontCache::GetFont(string CacheName)
{
if (CacheName == "Sml") return cFont::GetFont(fontSml);
else if (CacheName == "Fix") return cFont::GetFont(fontFix);
else if ( _cache.find(CacheName) != _cache.end() )
{
return _cache[CacheName];
}
return cFont::GetFont(fontOsd);
}
void cText2SkinFontCache::Clear()
{
cache_map::iterator it = _cache.begin();
for (; it != _cache.end(); ++it)
delete((*it).second);
_cache.clear();
}
cText2SkinFontCache cText2SkinFont::mFontCache;
cText2SkinFont::cText2SkinFont(void)
{
}
cText2SkinFont::~cText2SkinFont()
{
}
const cFont *cText2SkinFont::Load(const string &Name, int Size)
{
if (Name == "Osd")
return cFont::GetFont(fontOsd);
else if (Name == "Fix")
return cFont::GetFont(fontFix);
else if (Name == "Sml")
return cFont::GetFont(fontSml);
const cFont *res = NULL;
string cachename = string(cString::sprintf("%s_%d", Name.c_str(), Size));
if (mFontCache.Load(Name, cachename, Size))
res = mFontCache.GetFont(cachename);
else
esyslog("ERROR: Text2Skin: Couldn't load font %s@%d", Name.c_str(), Size);
return res;
}
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