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/*
* $Id: font.c,v 1.5 2004/05/30 21:48:21 austriancoder Exp $
*/
#include "font.h"
// ==================================
// constr.
cText2SkinFont::cText2SkinFont()
{
m_library = 0;
m_face = 0;
// init freetype2 lib
int error = FT_Init_FreeType(&m_library);
if (error)
{
esyslog("ERROR: Could not init freetype library\n");
}
}
// ==================================
// deconstr.
cText2SkinFont::~cText2SkinFont()
{
if (m_face)
{
FT_Done_Face(m_face);
}
if (m_library)
{
FT_Done_FreeType(m_library);
}
}
// ==================================
// try to load a font
bool cText2SkinFont::LoadFontFile(string Filename)
{
int error = FT_New_Face(m_library, Filename.c_str(), 0, &m_face);
// every thing ok?
if (error == FT_Err_Unknown_File_Format)
{
esyslog("ERROR: Font file (%s) could be opened and read, but it appears that its font format is unsupported\n", Filename.c_str());
return false;
}
else if (error)
{
esyslog("ERROR: Font file (%s) could be opened or read, or simply it is broken\n", Filename.c_str());
return false;
}
// set slot
m_slot = m_face->glyph;
return true;
}
// ==================================
// sets size of font
void cText2SkinFont::SetFontSize(int size)
{
FT_Set_Char_Size
(
m_face, // handle to face object
0, // char_width in 1/64th of points
size*64, // char_height in 1/64th of points
300, // horizontal device resolution (dpi)
300 // vertical device resolution (dpi)
);
}
// ==================================
// write some text :)
void cText2SkinFont::DrawTextTransparent(cOsd *Osd, int x, int y, const char *s, tColor ColorFg, int Width, int Height, int Alignment)
{
// where to get this infos?
// int w = Font->Width(s);
// int h = Font->Height();
int limit = 0;
if (Width || Height)
{
int cw = Width ? Width : w;
limit = x + cw;
if (Width)
{
if ((Alignment & taLeft) != 0)
;
else if ((Alignment & taRight) != 0)
{
if (w < Width)
x += Width - w;
}
else
{
// taCentered
if (w < Width)
x += (Width - w) / 2;
}
}
if (Height)
{
if ((Alignment & taTop) != 0)
;
else if ((Alignment & taBottom) != 0)
{
if (h < Height)
y += Height - h;
}
else
{
// taCentered
if (h < Height)
y += (Height - h) / 2;
}
}
}
// write text
while (s && *s)
{
}
}
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