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/*
* $Id: status.h,v 1.8 2006/03/17 18:25:57 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_STATUS_H
#define VDR_TEXT2SKIN_STATUS_H
#include "common.h"
#include <vdr/status.h>
class cText2SkinRender;
class cText2SkinStatus: public cStatus {
public:
enum eReplayMode {
replayNone,
replayNormal,
replayMP3,
replayMPlayer,
replayDVD,
replayVCD,
replayImage,
#define __REPLAY_COUNT__ (cText2SkinStatus::replayImage+1)
};
typedef std::string tRecordingInfo;
typedef std::vector<tRecordingInfo> tRecordings;
private:
cText2SkinRender *mRender;
eReplayMode mReplayMode;
bool mReplayIsLoop;
bool mReplayIsShuffle;
tRecordings mRecordings;
cMutex mRecordingsLock;
uint mCurrentRecording;
uint mNextRecording;
int mLastLanguage;
protected:
virtual void Replaying(const cControl *Control, const char *Name,
const char *FileName, bool On);
virtual void Recording(const cDevice *Device, const char *Name,
const char *FileName, bool On);
virtual void OsdClear(void);
public:
cText2SkinStatus(void);
void SetLanguage(int Language) { mLastLanguage = Language; }
void SetRender(cText2SkinRender *Render);
cxType GetTokenData(const txToken &Token);
eReplayMode ReplayMode(void) const { return mReplayMode; }
};
extern cText2SkinStatus Text2SkinStatus;
#endif // VDR_TEXT2SKIN_STATUS_H
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