1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/*
* $Id: object.h,v 1.5 2005/01/01 23:44:36 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_XML_OBJECT_H
#define VDR_TEXT2SKIN_XML_OBJECT_H
#include "xml/string.h"
#include "xml/function.h"
#include <vdr/osd.h>
#include <vector>
#include <string>
#include <map>
class cxDisplay;
class cxSkin;
struct txPoint {
int x, y;
txPoint(int _x = 0, int _y = 0) { x = _x; y = _y; }
};
struct txSize {
int w, h;
txSize(int _w = 0, int _h = 0) { w = _w; h = _h; }
};
struct txWindow {
txPoint pos1;
txPoint pos2;
int bpp;
txWindow(int _x1 = 0, int _y1 = 0, int _x2 = -1, int _y2 = -1, int _bpp=4):
pos1(_x1, _y2), pos2(_x2, _y2), bpp(_bpp) {}
};
class cxObjects;
class cxObject {
friend class cText2SkinRender;
friend bool xStartElem(const std::string &name, std::map<std::string,std::string> &attrs);
friend bool xCharData(const std::string &text);
friend bool xEndElem(const std::string &name);
/* Skin Editor */
friend class VSkinnerItem;
public:
enum eType {
image,
text,
marquee,
blink,
rectangle,
ellipse,
slope,
progress,
scrolltext,
scrollbar,
block,
list,
item,
#define __COUNT_OBJECT__ (item + 1)
};
private:
cxDisplay *mDisplay;
cxSkin *mSkin;
eType mType;
txPoint mPos1;
txPoint mPos2;
int mAlpha;
int mColors;
int mArc;
std::string mFg;
std::string mBg;
std::string mMark;
std::string mActive;
std::string mKeep;
cxString mPath;
cxString mText;
eTextAlignment mAlign;
cxFunction *mCondition;
cxString mCurrent;
cxString mTotal;
std::string mFontFace;
int mFontSize;
int mFontWidth;
uint mDelay;
uint mIndex;
cxObjects *mObjects; // used for block objects such as <list>
public:
cxObject(cxDisplay *parent);
cxObject(const cxObject &Src);
~cxObject();
bool ParseType (const std::string &Text);
bool ParseCondition(const std::string &Text);
bool ParseAlignment(const std::string &Text);
bool ParseFontFace (const std::string &Text);
void SetListIndex(uint Index, int Tab);
eType Type(void) const { return mType; }
cxFunction *Condition(void) const { return mCondition; }
int Alpha(void) const { return mAlpha; }
int Colors(void) const { return mColors; }
eTextAlignment Align(void) const { return mAlign; }
int Arc(void) const { return mArc; }
std::string Path(void) const { return mPath.Evaluate(); }
std::string Text(void) const { return mText.Evaluate(); }
int Current(void) const { return mCurrent.Evaluate(); }
int Total(void) const { return mTotal.Evaluate(); }
uint Delay(void) const { return mDelay; }
uint Index(void) const { return mIndex; }
cxDisplay *Display(void) const { return mDisplay; }
cxSkin *Skin(void) const { return mSkin; }
const std::string &TypeName(void) const;
txPoint Pos(void) const;
txSize Size(void) const;
const cFont *Font(void) const;
const tColor *Fg(void) const;
const tColor *Bg(void) const;
const tColor *Mark(void) const;
const tColor *Active(void) const;
const tColor *Keep(void) const;
uint Objects(void) const;
const cxObject *GetObject(uint Index) const;
};
class cxObjects: public std::vector<cxObject*> {
public:
cxObjects(void);
~cxObjects();
};
// recursive dependancy
inline uint cxObject::Objects(void) const
{
return mObjects ? mObjects->size() : 0;
}
inline const cxObject *cxObject::GetObject(uint Index) const
{
return mObjects ? (*mObjects)[Index] : NULL;
}
#endif // VDR_TEXT2SKIN_XML_OBJECT_H
|